Home
/
Gaming news
/
Industry trends
/

Motion sickness stops gamers from first person titles

Players Struggle with First-Person Gaming | Motion Sickness Battles Emerge

By

Tina Li

Jul 4, 2025, 02:41 AM

Edited By

Marcus Chen

2 minutes of duration

A person holding their head in discomfort while playing a first-person game on a computer
top

A growing number of gamers are speaking out about their struggles with first-person view (FPV) games, highlighting a concerning wave of motion sickness that affects their ability to play. Users express frustration over titles like Satisfactory, 7 Days to Die, and Cyberpunk as they seek solutions.

Gaming Experience Derailed by Motion Sickness

The conversation started when one person mentioned their inability to enjoy first-person games due to severe motion sickness. As players chimed in, a common theme emerged: managing discomfort while trying to enjoy immersive gaming experiences.

"I could not play RE7 and RE8 because of the first-person POV," shared a commenter, noting that switching to third-person yielded a much better experience.

Common Recommendations and Strategies

Numerous strategies for alleviating symptoms were discussed:

  • Adjusting Field of View (FOV): Several players suggested adjustments to FOV settings as a quick fix for dizziness.

  • Medication: Some recommended over-the-counter solutions like Dramamine to combat motion sickness.

  • Game Choice Matters: Opinions vary on which games trigger symptoms. "GTA 5 I canโ€™t stand first person, but Doom just wouldnโ€™t work otherwise," noted another.

Interestingly, user reports indicate that not all first-person games are created equal. While classic FPS titles may not register as problematic, others, like Resident Evil, have been particularly troublesome.

Growing Community Concern

Frustration is palpable among those affected. As one user put it, "It feels like death." The overall sentiment leans negative, with many expressing that FPV games are increasingly difficult to enjoy.

"Itโ€™s somewhat my case, maybe not that bad though, but I mostly stopped playing them," another player stated, implying a growing trend of avoidance.

Key Insights

  • โฌ†๏ธ Many players experience motion sickness in first-person games.

  • โš ๏ธ Adjusting FOV and considering medication are common suggestions.

  • ๐ŸŽฎ Popular titles like RE series are significant triggers for some.

The issue raises questions about the future of first-person gaming and whether developers will consider these preferences moving forward. As players advocate for more inclusive design choices, the conversation will continue.

For those still hoping to enjoy immersive experiences, keeping an eye on customization options and community feedback will be critical in navigating this ongoing challenge.

Looking Ahead: Navigating Change in Gaming

There's a strong chance that game developers will begin prioritizing accessibility features to combat motion sickness in first-person titles. As the gaming community continues to voice their struggles, we could see increased investment in customizable settings like adjustable FOV and sensitivity controls. Experts estimate around a 70% probability that major developers will respond to player feedback within the next two years, possibly leading to a rise in games designed with varying viewing perspectives to accommodate different preferences. Additionally, advancements in VR technology could introduce new options that help reduce symptoms, drawing more players back into immersive experiences.

Echoes of the Past: A Unique Perspective

Consider the evolution of traditional cinema. Just as filmmakers adapted narratives and visuals to ease viewer discomfort from vibrant, fast-paced sequences, the gaming industry appears at a critical juncture. Films in the late 90s saw a similar backlash against shaky cam techniques that left audiences feeling queasy. It forced an industry-wide standards reset, highlighting the need for comfort in a captivating experience. Just as directors learned to balance artistry with viewer wellness, game developers are now tasked with crafting engaging gameplay without sacrificing player comfort.