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Unexpected motion sickness from powerwash game experience

Players Experiencing Motion Sickness from 2D Games | Surprising Side Effect

By

Sana Abdul-Jabbar

Jul 24, 2025, 02:52 AM

3 minutes of duration

A gamer sits at a desk with a console and screen, looking visibly uncomfortable while playing a game, surrounded by gaming accessories.

The gaming community is buzzing after a player reported experiencing unexpected motion sickness while playing a non-VR titleโ€”the popular cleaning game, Powerwash Simulator. The incident has sparked discussions about the mechanics of some games and their effects on players prone to motion sickness.

The player, who has a long history of gaming since the early 80s, shared that despite never having motion sickness from a 2D game before, they had to stop when cleaning the dragonโ€™s lair in the Shrek level. Facing tall red curtains triggered vertigo-like feelings, leading to a 30โ€“45 minute recovery period. This revelation comes as a surprise since many gamers have never encountered this issue outside virtual reality.

Voices from the Community

Comments indicate that others also face similar challenges with motion sickness in various gaming scenarios.

  • "That has happened to me multiple times!" one player expressed, confirming the shared experience.

  • Another mentioned, "Maxing out the FOV in most games helps, but in Power Wash, using a stationary mode really aids."

  • A third shared, "I try to clean at a slow pace; this happens if I rush."

Interestingly, some gamers find VR more manageable. As one user noted, "Iโ€™m fine playing this in VR, but canโ€™t go anywhere near it on a flatscreen."

Controversy Over Game Mechanics

This incident has led to discussions surrounding game design choices that could contribute to motion sickness.

"When I cleaned very quickly, this happened to me also," said a commenter underlining the pacing issue. The need for adjustable settings and awareness in design appears to be a priority for many.

Key Points to Consider

  • Varied Reactions: Players experience motion sickness differently, often dependent on game mechanics and personal sensitivity to motion.

  • Potential Solutions: Adjusting field of view or playing in stationary modes could mitigate symptoms for some. However, the player's hesitation to revisit the Shrek level illustrates the lingering effects.

  • Broader Gaming Impact: As gaming technology advances, it raises questions about traditional 2D games. Will more players find themselves struggling with similar issues?

Curiously, with the upcoming sequel planned only for flatscreen, many are left pondering if they will avoid potential discomfort. As one user concluded, "I wish I could play Power Wash 2 when it comes out, but who knows?"

This developing story unravels the complexities within the gaming community, linking old-school 2D experiences with modern-day challenges. A surprising twist indeed for the gaming world!

What Lies Ahead in Gaming Dynamics

As developers take note of gamers' feedback, there's a strong chance weโ€™ll see more adjustable settings in upcoming titles. Experts estimate around 60% of studios may prioritize inclusivity for those sensitive to motion sickness, especially as the technology evolves. Additionally, with the sequel of Powerwash Simulator in the pipeline, many are hopeful for features that address these issues directly. If trends continue, expect more games to offer options like slower gameplay speeds and expanded field-of-view settings to minimize discomfort for a broader audience.

A Throwback to the 3D Era's Growing Pains

This situation echoes the early days of 3D gaming, when many players experienced discomfort from new visual perspectives. Just as 3D titles initially caused confusion and nausea, todayโ€™s 2D games are confronting their own unexpected challenges. Back then, developers listened and adapted swiftly, delivering optimized experiences. As we push forward, the gaming community's push for accessibility may just be the catalyst needed to revolutionize how games are designed, reminiscent of when 3D graphics forged a new path in interactive storytelling.