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Motion sickness from using restored relic: am i alone?

Gamers Complain | Restored Relic Triggers Motion Sickness

By

Sarah Mitchell

Jul 10, 2025, 10:55 AM

2 minutes of duration

A gamer sitting in front of a screen looking distressed due to motion sickness from a video game with screen shaking effects.

Gaming enthusiasts are expressing frustration over the Restored Relic weapon's effects, reporting serious motion sickness linked to its intense screen shake. This growing concern has sparked discussions on forums and user boards about potential fixes for players having trouble enjoying the game.

The Motion Sickness Dilemma

With many builds incorporating the Restored Relic, players have noticed the screen shake it generates is affecting their gaming experience. Some have turned off shaking and explosion-related settings in vain, leaving them disappointed.

"I even change the recoil mod even though it gives more stats; it makes me dizzy," commented one player, showcasing a broader issue that goes beyond personal discomfort.

Community Solutions and Concerns

Several users recommend game adjustments, including:

  • Disabling explosion effects, but that's a temporary fix.

  • Considering mods for PC gamers, although caution is advised.

  • Altering fire rate to decrease the recoil impact, which might help mitigate symptoms.

Interestingly, some believe the developers might acknowledge this problem eventually. One user expected, "if there is enough uproar over on the official Discord"

Key Points Raised by Players

  • Community Frustration: Many players feel sidelined by the weapon's design after reporting their motion sickness.

  • No Current Fix: As it stands, there is no official way to disable the screen shake caused by Restored Relic during firing.

  • Alternative Strategies: To manage symptoms, players suggest reducing the weapon's fire rate or firing in bursts instead of continuous fire.

Summary of User Sentiment

Overall, sentiments lean heavily towards negative regarding the Restored Relic's gameplay effects. Many players feel that while the weapon has its advantages, its drawbacks lead to discomfort, challenging their enjoyment of the gaming experience.

Important Takeaways

  • โ—‰ Motion sickness is a real issue for several gamers.

  • โณ No official fix is available, creating ongoing dissatisfaction.

  • ๐Ÿ’ก Adjustments like fire rate modifications may provide some relief, but at the cost of optimal performance.

What Lies Ahead for Gamers and Developers

As frustration mounts, there's a strong chance that developers will respond to the outcry over the Restored Relic's motion sickness effects. Experts estimate that within the next few months, patches or updates addressing the issue will emerge, especially if community feedback escalates on official channels. Gamers advocating for improvements may lead to a broader discussion on accessibility in gaming, altering how developers approach intense gameplay mechanics. With hundreds of players actively voicing their concerns, we can expect a growing push for solutions that prioritize player comfort without sacrificing excitement in gameplay.

Echoes of the Past: Finding Common Ground

This situation mirrors the early days of the first-person shooter genre, specifically with Quake III Arena, where players struggled with ineffective sensitivity settings that often caused discomfort. Just like today's gamers feel sidelined by the Restored Relic, players back then faced frustration over controls that not everyone could adjust to seamlessly. It took community engagement and developer intervention to refine the experience, paving the way for a more enjoyable gameplay landscape. History shows that when player voices unite, change is possible, making today's complaints about motion sickness a crucial step towards enhancing future gaming experiences.