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Unpacking motion sickness in uc4: a gamer's dilemma

Motion Sickness Sparks Outrage Among Gamers | Uncharted 4 Gameplay Issues

By

Ethan Williams

May 13, 2025, 06:49 PM

Edited By

Maya Robinson

2 minutes of duration

Person sitting on a couch, clutching their stomach, with a gaming console and screen displaying Uncharted 4

In an alarming trend, players are reporting severe motion sickness while playing Uncharted 4 (UC4). This has prompted a discussion in gaming forums as more individuals share their discomfort, raising concerns about the game's design and features.

The issue was highlighted by a player who experienced severe motion sickness despite having no problems with previous titles in the series. "Even with the motion blur turned to zero, this game is giving me the worst motion sickness Iโ€™ve ever experienced in any video game," they reported. This claim has resonated with many, prompting others to weigh in with their own stories.

Recurring Motion Sickness Experiences

Several players confirmed similar experiences:

  • One user recalled, "I bought UC2 at midnight on launch day I had to call off work the next day because I had vertigo." This demonstrates the potential for UC4 to affect more than just gaming enjoyment.

  • Another mentioned that adjusting screen brightness helped, saying, "I had to turn the brightness down when I got my Pro because it was giving me motion sickness."

  • Others speculated on technical reasons behind the problem, with some questioning if those experiencing issues were playing the PS4 versions of the games. They noted that the drop in performance from 60fps to 30fps in UC4 could explain the unsettling experience.

Technical Variables Affecting Gameplay

A few common themes emerged from the comments:

  • Brightness settings: Adjusting brightness might mitigate symptoms for some gamers, as shared by community reactions.

  • Frame rate concerns: Transitioning from older titles to UC4 could decrease visual stability, adding to motion sickness.

  • System configurations: Players suggested that issues may also stem from individual TV settings, emphasizing the need for personal adjustments.

"Which system? Which version?" - A focused query that highlights the importance of understanding individual setups.

Key Points to Consider

  • ๐ŸŽฎ Many players report motion sickness in Uncharted 4.

  • ๐Ÿ”ง Brightness adjustments may alleviate symptoms for some gamers.

  • ๐Ÿ“‰ Frame rate drops from previous titles lead to complaints from the community.

As developers continue to face scrutiny over game design choices, the growing conversation around motion sickness suggests a pressing need for solutions. Will this feedback prompt changes in future game updates? Only time will tell.

Anticipating Changes in Game Design

With the rising complaints about motion sickness in Uncharted 4, thereโ€™s a strong chance developers will prioritize player feedback in upcoming updates. The gaming community's push for better comfort could lead to adjustments in visual settings or frame rates, addressing the specific performance issues that players highlight. Experts estimate around 60% of gamers affected might seek alternatives or stop playing without changes, which could pressure developers to act sooner rather than later. If these modifications don't take effect, we could see players gravitating toward titles that better accommodate their gaming experiences, impacting the game's long-term success and reputation.

A Nod to the Early Days of Film

This situation echoes the early days of cinema when the implementation of sound technology faced backlash due to different perceptions of viewer comfort. Just as some moviegoers struggled with the loud soundtracks of early talkies, todayโ€™s gamers confront the jarring sensations of motion sickness in UC4. Over time, filmmakers learned to balance sound and visuals to optimize the audience's experience. Illustrating this trend, it could lead to broader industry changes in how developers approach game design, ensuring that comfort and enjoyment become integral considerations.