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Gun trouble in moze: torgue promotion makes it tough

Moze Gun Controversy | Players Clash Over Torgue Promotion's Impact

By

Carlos Mendez

May 7, 2025, 03:26 PM

Edited By

Sofia Wang

Updated

May 7, 2025, 06:41 PM

2 minutes of duration

Moze character aiming a gun with frustration due to Torgue Cross Promotion effects on weapon range, set in a battle scene

A growing conversation among players highlights significant frustration with Torgue Cross Promotion, especially regarding its unpredictable effects on weapon use while leveling Moze. Recent comments reveal ongoing struggles with self-inflicted damage and urges for better balance.

In discussions, players share their experiences with Torgue Cross Promotion (TCP). One player expressed, "I down myself so many times from splash damage", showcasing the risks of high-explosive weapons in close combat situations. Others affirmed similar issues, noting how their builds can lead to unintended consequences. "Honestly, the number of times Iโ€™ve downed myself because I forget my Moze build makes explosions like the Nukem even bigger is funny but also so annoying," another player mentioned, reflecting on the unique challenges players face while adapting.

The Impact of TCP on Gameplay

With the spotlight now on TCP, three main concerns have emerged:

  • Self-Inflicted Damage: Players emphasize the risk of downing themselves due to high splash damage weapons, particularly frustrating in intense encounters.

  • Playstyle Adjustments: Some players are adapting by combining TCP with specific builds, attempting to mitigate the risks or developing new strategies altogether. As one player noted, "I use Flakker with Torgue Cross Promotion, I am no coward; I will stand right up if I take one with me."

  • Balance Discussion: A significant number of players call for balance adjustments, echoing sentiments of nostalgia and frustration.

Community Sentiment

The sentiment remains mixed within the community. While some express nostalgia over explosive gameplay, frustration looms with the balancing elements intertwined within TCP. As players navigate these changes, a broader discourse on game mechanics and strategy evolves, prompting many to rethink their approaches to combat.

Key Themes from Recent Conversations

  • โ—‰ Players struggle with TCPโ€™s impact on self-inflicted damage.

  • โ–ฝ A need for balance adjustments is growing among the community.

  • โ€ป "Ultimately, dropping your damage by an insane amount in Mayhem modes is not ideal," noted one concerned player.

As the community engages in these discussions, the potential for future adjustments to weapon mechanics appears promising. If developers heed player feedback, thereโ€™s a chance to enhance gameplay efficiency, paving the way for a more balanced and enjoyable experience. Will the voices of frustrated players lead to meaningful developments in the near future?