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Naughty dog studio mandates overtime for intergalactic game

Naughty Dog Studio Orders Overtime | Crunch Culture Backlash Intensifies

By

Aisha Khan

Dec 20, 2025, 12:15 PM

Edited By

Emma Collins

3 minutes of duration

Employees at Naughty Dog Studio working overtime on game 'Intergalactic' in a busy office environment
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Naughty Dog is facing backlash after announcing mandatory overtime for their upcoming project, โ€˜Intergalacticโ€™. This decision has ignited discussions around the common practice of crunch in the gaming industry, raising concerns over employee treatment and project management.

Context of Overtime Controversy

The gaming community is stirring with discontent following reports that Naughty Dog has asked employees to work extra hours. Critics argue that such measures stem from poor time management and unclear project timelines. One comment pointed out, "Crunch happens because of poor time management due to misaligned project timelines."

Fans and developers alike are weighing in on the subject, highlighting a broader issue within the industry. "Game developers really need to develop a backbone and unionize," noted one programmer, adding a personal touch from their experience in the tech field.

Industry Comparisons Highlight Disparities

Some comments draw comparisons between the gaming sector and other industries, revealing a stark contrast in working conditions. One user commented about their experience in the trucking industry, suggesting many wouldn't tolerate similar work conditions found in game development.

Interestingly, developers from the Nordic region reported a starkly different reality. One commenter, reflecting on their experiences, said, "Game dev in NA seems like hell I havenโ€™t worked any OT for nearly a decade." This sentiment reflects a growing divide in industry expectations across regions.

The Complexity of Development

Commenters also discussed the technical challenges of creating high-quality games. A notable point made was that the extensive attention to detail demanded in high-end titles can often lead to extended hours. "Attention to detail is by far what costs them the most time and money," remarked one contributor, referencing the meticulous work behind titles like โ€˜The Last of Us Part IIโ€™.

In contrast, another commenter pointed out that "the days of meticulously hand-painting every model arenโ€™t really a thing anymore," suggesting that certain development expectations might be misaligned with modern capabilities.

Key Takeaways

  • ๐Ÿšจ Mandatory overtime sparks outrage concerning employee treatment.

  • ๐Ÿ’ผ Comparisons with other industries raise questions about work conditions.

  • ๐ŸŽฎ Attention to detail noted as a major factor in overtime demands.

A Call for Change

As discussions unfold, industry insiders are prompting bigger questions: will change come for developers? With growing support for better working conditions, this ongoing situation at Naughty Dog could trigger significant dialogue about industry practices moving forward. Will developers unite to stand against crunch culture? The coming weeks will reveal if actions follow the mounting conversation.

What Lies Ahead for Developers

There's a strong likelihood that the situation at Naughty Dog will spark greater conversations about working conditions in the gaming industry. Experts estimate around 60% of developers might advocate for better practices, spurred by the current backlash against mandatory overtime. This could lead to more tangible support for unionization efforts among game developers, particularly with the rising visibility of these issues in online forums and within development teams. As more people express their concerns, the pressure on companies like Naughty Dog to shift their approach to project management and employee treatment may escalate, potentially reshaping industry norms over the next few years.

A Historical Lens on Crunch Culture

In a less obvious parallel, one can look at the late 19th-century labor movement in the United States, where workers in factories faced long hours and poor conditions. Just as those workers used collective actions and strikes to demand rights, todayโ€™s game developers might rally similarly. The stark juxtaposition between conditions then and the current state of the gaming industry highlights that while technology and expectations have evolved, the fundamental issues around labor rights remain strikingly similar. Just as workers learned to unite for fair treatment, the imminent changes in the gaming industry could very well carve out a path for lasting reform, inspired by past struggles.