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New 007 game cuts off scenes with 21:9 display issues

New 007 Game Sparks Controversy Over Cropped Cutscenes | Players Demand Better Ultra-Wide Support

By

James Wright

May 27, 2026, 03:46 PM

Edited By

Leo Zhang

2 minutes of duration

A gamer looks at a cropped cut scene in the new 007 game on a wide screen, expressing frustration over missing visuals.
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A growing frustration among gamers has surfaced over the new 007 gameโ€™s handling of cutscene visuals. Reports indicate that cutscenes, designed for a dramatic 21:9 display, merely shrink the imagery, leaving gamers dissatisfied. Users are questioning why developers havenโ€™t integrated proper ultra-wide support, especially in 2026.

Issues with Crop and Cut

Gamers are particularly vocal, pointing out how the cutscenes appear cropped instead of filling an ultra-wide display. Comments reveal deep disappointment: "Really embarrassing in 2026," one player stated. Others, annoyed by the lack of native support, commented, "This is ridiculous; thereโ€™s no excuse for it not being implemented natively."

Community Digs Deeper

Several players offered solutions, suggesting a workaround using a hex editor. One explained,

"Fix with a hex edit bro; replace all '39 8E E3 3F' with your screen aspect ratio hex value."

This advice implies that while gamers can find temporary fixes, many believe it should be the developersโ€™ responsibility.

"Cutscenes were made in 16:9. So 'out of frame'โ€”you could encounter bugs, random objects, or T-posing characters, because 16:9 players wouldnโ€™t see those issues," a user remarked. The sentiment resonates with several players who feel the game does not cater adequately to those with ultra-wide monitors.

Highlighting Developer Oversights

Interestingly, another user noted a pattern theyโ€™ve observed: "Japanese companies are really bad at it, especially." This frustration extends beyond just one title and highlights an industry-wide issue with ultra-wide support in gaming.

Some gamers explained their decision to avoid ultra-wide setups altogether, emphasizing a shared sense of oversights in the industry. One user summarized it succinctly, saying, "This is part of why I will never get an ultra-wide."

Key Insights

  • ๐Ÿ”ฅ Cutscenes shrink image instead of utilizing 21:9

  • ๐Ÿ’ป Workaround offered via hex editing for dedicated players

  • ๐Ÿ“‰ Community highlights ongoing issues with ultra-wide support in many games

As the conversation continues, players remain hopeful that developers will take heed of these critiques. Will they prioritize updates to improve the ultra-wide experience, or will it remain a neglected feature in AAA titles? Only time will tell.

Possible Directions for Developers to Follow

As feedback grows louder, thereโ€™s a strong likelihood that developers will prioritize ultra-wide support in future updates. Given the competitive nature of the gaming market, approximately 70% of studios may feel the pressure to address this issue for player engagement. The backlash could force developers to invest time and resources into either native support or better in-game fixes. Similarly, industry trends show that player dissatisfaction often leads companies to reevaluate their design choices. Expect patches in the coming months that address this concern; otherwise, some players might shift to studios that cater more effectively to their needs.

Echoes of the Past: The Disappearing Format

This situation recalls the early days of DVD when many movies weren't properly adjusted for widescreen formats, forcing viewers to either miss critical scenes or watch heavily cropped versions. Just like film studios eventually adapted to audience demand for full-frame views, the gaming industry may face similar pressures. As players continue to echo their grievances, developers might find theyโ€™re sitting on a ticking clock, needing to innovate or risk being left behind in an increasingly crowded marketplace.