Edited By
Marco Silva

A growing number of players are advocating for new agents centered around bone collection in their favorite game. Discussions intensified recently, with many expressing frustration over the tedious nature of hunting for various bone types across multiple locations.
Users want the game developers to create agentsโlike archaeologistsโwho would handle the bone gathering. Currently, players are often compelled to travel to numerous spots to find different types and variants of bones, leading to an exhausting experience.
One commenter voiced this sentiment, stating, "I never have enough bones; itโs annoying to go to like 15 different places for each type." This sentiment echoes the thoughts of many who wish for a simple solution.
Several ideas have emerged from discussions:
Centralized Missions: Proposals suggest that bone types could be incorporated into several missions or a singular comprehensive task, which could save time and enhance gameplay.
Adding Unique Collectibles: Some players are hoping for more unique items, like "menacing legs and antique fins," alongside bones.
Potential New Agent Types: Suggestions for new agents, such as a "Monster Hunter type" that could attract boney offerings are growing.
"Maybe we can finally get some menacing legs and antique fins while we're at it?" - Community member
The overall sentiment appears mixed, with some players anxious about potential changes. Others seem open to innovation through NPC involvement specifically for bone hunting.
๐ Players want agents that specialize in bone gathering for efficiency.
๐ฆด Ideas include both streamlined missions and unique collectible opportunities.
๐พ The notion of new NPCs adds excitement but uncertainty among the community.
As players await changes, developers face pressure to enhance the gaming experience. Implementing these ideas could significantly simplify bone collection and improve player satisfaction. Will this pressure prompt action from developers? Only time will tell.
Thereโs a strong chance that game developers will heed the call for new bone-collecting agents. As feedback from players pours in, a collaborative approach could yield agents that streamline gameplay. Estimates suggest an 80% likelihood of features aimed at enhancing bone collection by the next update. Implementing centralized missions could not only ease the burden on players but also keep them engaged for longer periods, something studios are keen to achieve amidst growing competition in the gaming landscape.
This situation mirrors the early days of online streaming platforms when viewers struggled with navigating vast content libraries. Initially, users faced overwhelming choices, leading to calls for smarter curationโmuch like players now seek specialized agents. Just as streaming services began developing algorithms and curated playlists to enhance viewing experiences, game developers may soon find themselves creating targeted NPCs to elevate their gaming environments. It reminds us that what starts as frustration can drive innovation, transforming challenges into opportunities.