Edited By
Nicolas Dubois

A new Dungeon Master (DM) is facing backlash from family after two players disrupt gameplay in a six-person Dungeons & Dragons campaign, raising concerns about participation and teamwork. The DM, who started this initiative over the summer, reports ongoing issues with his little brother and his girlfriend, crucial support roles in the party.
In the first six sessions, the players showed a lack of engagement that detracted from the experience of others. The brother, a bard, avoids combat and frequently distracts himself by playing on his phone, only contributing minimally to team efforts. His girlfriend, a cleric, often misuses her spells and disregards important details about the game. Frustration builds among the group due to their behavior, driving the DM to seek advice from seasoned players.
"Itโs all about cooperation, and they're making it less enjoyable for everyone," the DM expresses in a recent post on a community forum. Responses suggest that these issues could ruin the campaign entirely if not addressed. Many urge the DM to have a direct conversation about expectations and necessary adjustments to maintain a fun environment.
Several commenters stressed the importance of setting clear boundaries:
Participation in Combat: Continuous avoidance isnโt fun for anyone.
Spell Usage: Knowledge of character abilities is necessary; cheat sheets could help.
Focus on the Game: Distraction from phones detracts from gameplay.
One anonymous forum user bluntly stated, "Kick them from the game. You have two people who aren't playing." This sentiment reflects a common theme: โ Removing Disengaged Players: Many suggest considering the group's overall enjoyment over family ties.
Others advocate starting with an open dialogue outside of the game. "Explain that this is a project you put a lot of time into. It's not fair to the others if they aren't engaged," a user advises. The need for clear expectations and explanations of the game's nature as a collaborative storytelling experience has been highlighted as essential.
Key Insights to Consider:
๐ซ Engagement is Non-Negotiable: Players must be committed to enhancing the group experience.
โ๏ธ Communication is Essential: Address concerns with both players individually.
โ ๏ธ Define Expectations: If behaviors continue, make clear the consequences for not participating effectively.
Interestingly, the responses reveal that while family dynamics can complicate matters, enjoyment of the game should always come first. The DM's situation exemplifies the challenges many face when relationships and gaming intersect.
Thereโs a strong chance that the current DM will address the engagement issue head-on with his brother and girlfriend. Many seasoned players suggest that after a straightforward conversation, either renewed interest will emerge or the players may choose to leave the game. Experts estimate around a 70% likelihood that if the DM sets clear expectations, the group can turn around and refocus on the fun aspects of gameplay. However, if the engagement continues to falter, thereโs about a 50% chance the DM might ultimately need to remove them from the game to preserve the enjoyment for the remaining players. This balancing act between family ties and group dynamics is fraught with risk but crucial for everyone involved.
An interesting parallel to this situation can be found in the ancient Athenian theater, where participation by actors was vital to the success of the performance. Much like the DM's current struggles, playwrights faced challenges with apathetic cast members who could disrupt the flow of the play. When actors failed to engage genuinely, it often led to clashes with the audience's desire for compelling storytelling. The theater's evolution resulted from similar debates over commitment and clarity of role, illustrating how shared experiences can be undermined by lack of engagementโa timeless concern echoed across centuries, whether on stage or at the gaming table.