Edited By
Emily Johnson

In a heated recent session of Dungeons & Dragons, a burgeoning DM faced major backlash from a player over the use of a homebrewed Wild Magic table. Since starting the game in July 2025, the DM, still finding their footing, is now forced to navigate a challenging conflict that could impact the entire group.
The issue erupted during a combat sequence when a player attempted to summon Demogorgon, a powerful entity, using their own homebrew Wild Magic rules. This led to severe consequences, including the character being trapped inside a frog for a full minuteโan outcome of uncertainty that the DM hadn't anticipated.
The player, rather insistent on this homebrewed table, argued that they could easily run away from Demogorgon, to which the DM firmly responded, "It makes no sense for a level 5 character to summon a demigod." This refusal has led to growing discord at the table.
Commenters from various forums expressed their thoughts on the situation, primarily centering on three themes:
Homebrew Fallout: Many argue that homebrew options can disrupt game balance and storytelling. "Letting a player write their own Wild Magic table defeats the purpose of unpredictability," one commenter emphasized.
DM Authority: Others highlighted the importance of the DM's role. "You have to set a standard for whatโs acceptable in your campaign. You are the DMโact like it," advised another.
Player Behavior: The problematic conduct of the player in question has been noted. "This guy has exhibited troubling behavior before, and it's impacting the rest of the group," stated a fellow gamer.
With the stakes high, the DM now faces a pivotal moment. Do they enforce the use of official materials, risking the player's departure, or allow the homebrew, potentially leading to a Total Party Kill (TPK)?
"No, you cannot summon a demon lord at will"
In the wake of these developments, the DM finds themselves at a crossroads. They might need to reconsider the dynamics at the table and address the broader implications for player behavior and campaign integrity.
๐ถ Homebrewed Magic Tables can disrupt the balance of gameplay enormously.
๐ท DM Authority is Crucial: The significance of the DM's approval for player options cannot be overstated.
โ ๏ธ Player Conduct Matters: Erratic behavior from a player can jeopardize the enjoyment for everyone.
As the story continues to unfold, the DM must decide how to restore balance while keeping the campaign enjoyable for all involved.
Thereโs a strong chance the DM will opt for stricter guidelines to restore balance. By sticking with official Wild Magic rules, the DM may avoid further conflict at the table, with experts estimating an 80% probability for this outcome. However, they could risk losing the player if they feel their creativity is stifled. Alternatively, if the DM decides to incorporate player input slightly while maintaining some limits, it might lead to a compromise, though it bears the risk of several TPKs, rating about a 60% chance. Ultimately, the next session will be pivotal in determining the direction of the campaign and the group dynamic.
The current situation echoes the fate of carnival games from decades past that once thrived under spontaneous creativity but ultimately succumbed to overzealous home-brewed rules, leading to chaos and disappointment. Just like when the carnival's wild games turned into fights over rules and fair play, this DM must navigate the tumult of player creativity versus established norms. Keeping the spirit of fun while managing chaos will be key to preventing a wild game from collapsing under its own weight.