Edited By
Carlos Gomez

With the release of Elden Ring, new players are curious how it measures up against other FromSoftware titles like Bloodborne and Sekiro. Recent discussions reveal mixed sentiments about gameplay difficulty, combat mechanics, and character builds.
A newcomer recently posted on user boards about their upcoming journey into Elden Ring, following experiences in Bloodborne and Sekiro. They raised several critical questions regarding the gameโs difficulty, combat style, and essential mechanics.
"How does this game compare? Is it harder or easier?"
Commenters responded passionately, emphasizing different gameplay elements. One player remarked, "Elden Ring has easily the hardest bossesbut itโs both harder and more accessible at the same time." This highlights a significant tension in players' perceptions of the game's difficulty.
The debate among players regarding combat strategies shone through. In Bloodborne, aggression is rewarded, while in Sekiro, some argue that being too aggressive can backfire. One comment noted: "In Sekiro, you are rewarded for being aggressive." This contradiction sparked further conversation, reflecting how varied experiences can be based on personal play styles.
Interestingly, combat strategies in Elden Ring appear to fall somewhere in between. The combat focuses on timing and rolls, suggesting that a mix of both styles can be effective, as participants pointed out the importance of maintaining aggression to prevent enemy recovery.
The significance of armor and starting builds also generated discussion. One user stated, "Vigor will be the main stat to increase because it boosts your survivability," emphasizing the need for initial strategic choices. Another observed the potential to respec multiple times, fostering flexibility in character development: "You can respec up to 17 times at base game."
However, the game's meta remains a controversial topic. Some players believe there's a dominant weapon, especially in PvP, while others argue, "You could work with almost any weapon you take early on."
๐ Combat Dynamics: Players argue about aggressive vs. cautious strategies across titles.
โ๏ธ Armor is Key: Vigor cited as crucial for survival; builds matter.
๐ Respec Options: Up to 24 total respecs available, enhancing flexibility in gameplay.
As Elden Ring continues to captivate the gaming community, newcomers can expect a blend of challenge and accessibility, paving the way for diverse play styles and experiences. Are you ready to ride into the Lands Between?
As the Elden Ring player base grows, there's a strong chance that game developers will respond to players' feedback by adjusting some of the gameโs more challenging elements, potentially through patches and expansions. Experts estimate around an 80% likelihood that the developers will incorporate insights from discussions on combat mechanics, making the bosses slightly more accessible while retaining their core challenge to avoid alienating novice players. Additionally, with the continuous rise of esports and competitive play in Elden Ring, we may see the game evolve into a key player in tournament settings, mirroring the trajectory of Street Fighter and Tekken as they adapted to balance gameplay and competitive viability over the years.
Think back to the early days of Final Fantasy XIV before its relaunch. Much like how Elden Ring is encouraging varied combat styles and approaches, FFXIV faced a rocky start that prompted community discussions around class balance and gameplay mechanics. Its eventual revival stemmed from developers listening to player feedback to create a more harmonious experience. This reflects a broader narrative in the gaming world about how communities can evolve developersโ visions, proving that when creators and players collaborate, the end product often flourishes in ways they both might not have initially imagined.