Edited By
Isabella Martinez

A fresh patch for the PS5 has sparked debate among gamers about the effectiveness of Variable Refresh Rate (VRR). Many users are seeing VRR reported "ON" on their TVs, yet frame rates appear unchanged at 60, leading to speculation and mixed feelings across forums.
With the recent update, people have taken to forums to discuss their experiences. Reports indicate a notable improvement in game smoothness, particularly while playing titles like Tower. However, some insist that the difference might just be a placebo effect. "Tower gameplay seems a lot more smoothed out, but it could be placebo," noted one enthusiast.
Confusion About VRR Functionality
Though many see VRR active on their sets, some express skepticism.
"I thought VRR didn't work for this game?"
Inconsistent Performance
Even with the console VRR override enabled, frame rates reportedly remain locked at 60 according to some users' TVs.
"The frame rate never moves off of 60 - at least according to my QN90B TV."
User Experience Variability
The update has shown different results for different people, addressing the patch's effectiveness.
Overall, the feedback appears mixed, with both positive and negative sentiments circulating. While some celebrate improved performance, others voice concerns over VRR's lack of dynamic changes.
๐ Many gamers report VRR showing as active, sparking curiosity
โ Performance remains hit or miss for different users
๐ฌ "The previous patch would show VRR OFF with the PS5 console override ON" - A common observation
In summary, the latest PS5 patch has ignited discussions among gamers. As they continue to explore its effects, one can only wonder: Will future updates finally achieve the desired adjustments on VRR?