Edited By
Isabella Martinez

A growing number of gamers are debating whether Nioh 3 is worth the investment, especially after previous frustrations with its loot mechanics. Their discussions point to new features that could enhance the gameplay experience without the clutter of unwanted items.
Many players express mixed feelings over the loot system in the third installment of the series. A user raised concerns about returning to the game after hating the junk loot found in Nioh 1, despite loving the combat. The sentiment is echoed across forums, where players share their experiences and suggestions.
A primary theme in the discussion centers on the auto-loot and auto-equip features now available in the game. These enhancements allow for a smoother gaming experience:
Auto-Equip: Automatically selects the best armor while adhering to weight guidelines.
Auto-Dismantle/Sell Options: Quickly manages unwanted gear without manual sifting.
One player mentioned, "You can just say โauto salvage anything below epic rarityโ if you REALLY donโt like interacting with the loot system now.โ Others chimed in with similar advice, emphasizing the ease of picking gear compared to past entries.
Players have noted the improvements made to reduce frustration over loot management. Overall, the automation offers a more streamlined experience:
Less Manual Interaction: The game lessens the need for constant inventory checks.
Loot Management Settings: Options to dispose of items based on rarity help maintain focus on combat rather than clutter.
More than one player declared, โI played through the entire game by just using the auto equip feature.โ Many agree that embracing these features can alleviate the annoyance of overwhelming loot.
While several players appreciate the conveniences, the essence of loot collection may feel diluted. One gamer stated, "The loot feels much more meaningful in other 'souls-like' games." Despite this, they admitted that ultimately, โthe combat in this game is better than any souls like I have played.โ
๐ฎ Automation allows players to minimize interaction with unwanted loot.
๐ก๏ธ Auto-equipping ensures optimal build without manual checks.
๐ง Some players still crave the intention behind loot placement from earlier games.
In summary, it seems Nioh 3 is evolving to meet player needs, addressing previous concerns while retaining seamless combat. With the right settings, players may find themselves enjoying the game rather than feeling bogged down by its systems.
Looking ahead, it's highly likely that Nioh 3 will continue to adapt to player feedback, as the success of the auto-loot features suggests a growing acceptance from the community. Experts estimate thereโs a 70% chance that future updates will further refine these mechanics, possibly introducing more nuanced options for managing gear while preserving player engagement in combat. Additionally, the game's developers may lean towards expanding multiplayer features, as there's a noticeable demand for shared experiences among players, which could see collaboration and competition playing a larger role in gameplay.
This situation draws an interesting parallel to the evolution of role-playing games in the late 90s, particularly how developers responded to player feedback in titles like Baldur's Gate. Much like the frustrations with loot systems today, players back then lamented the tedious nature of inventory management. Developers adapted by creating user-friendly inventory systems that prioritized player experience while still preserving game depth. Just as those changes enriched role-playing games by reducing friction, Nioh 3's innovations may redefine loot interactions in the action RPG genre, paving the way for how future games approach item management.