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Nioh 3's world design: a disappointing turnaround

Players Critique Nioh 3โ€™s Open World Design | Mixed Reactions

By

Isabella Rossi

Feb 15, 2026, 12:43 PM

Edited By

James Lee

2 minutes of duration

A view of the Heian period in Nioh 3 showing limited environment variation
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Fans of the Nioh series are expressing disappointment over the open world design in Nioh 3, particularly regarding areas like Heian and Bakumatsu. Critics argue the environments lack variety, leading to a monotonous playing experience.

Player Opinions on Open World Quality

Many players initially praised the Warring States area for its stunning visuals and diverse environments. However, upon reaching the Heian area, sentiments shifted. Comments highlight that this section feels bland, with repetitive level design and fewer new enemies.

"It was so long and drawn out that I just rushed to the finish," remarked one player.

The Antiquity area offered a brief reprieve with fresh designs, yet players noted its return to a linear structure reminiscent of Nioh 2, leading to further debates.

Comparing Worlds: Heian vs. Bakumatsu

Feedback indicates a sharp contrast between regions. Players found Heian to be visually lacking, while Bakumatsu disappointed with its similar color palette and repetitive monsters. One player voiced the consensus, saying, "The maps after Warring States are just worse both visually and level design wise."

Interestingly, some gamers still found merit in the new gameplay loop, praising elements like combat and customization, though others found it lacking compared to previous titles.

Sentiment Breakdown

  • Negative: Many players criticized the lack of creativity in recent areas.

  • Positive: A smaller faction stated enjoyment of the new features in the game, contrasting with critics.

  • Neutral: Some shared mixed feelings about gameplay versus environment quality.

Key Insights

  • ๐Ÿšซ Many players feel the Heian and Bakumatsu areas lack variety.

  • ๐Ÿ’ฌ "The way they corrupted the environment shows a lack of creativity,โ€ said one comment.

  • ๐ŸŒŸ A few players continue to appreciate the gameplay mechanics, declaring it the best in the series.

These discussions raise a key question: Has the shift in design philosophyโ€”from open world to linearโ€”hurt player engagement? As feedback continues to flow, the development team faces keen scrutiny amidst a community divided over its latest offering.

Future Landscapes of Nioh 3

With numerous critiques circulating, thereโ€™s a strong chance the developers will shift focus toward enhancing the worlds in upcoming updates or releases. Given the divide within the player base, experts estimate around 70% of gamers may increase their engagement if the team introduces new designs or revamps existing areas to add variety. Additionally, player feedback could guide future titles within the series, potentially leading to more innovative environments that appeal widely, reminiscent of the excitement seen in earlier installments.

A Twist of History in Gaming

The situation echoes the backlash faced by the film industry in the early 2000s, when sequels and reboots flooded the market, leaving audiences feeling fatigued. Just as directors once stumbled in creativity by recycling concepts, game developers may also struggle to maintain originality. If Nioh 3 mirrors that moment in film, we could see a resurgence of innovative ideas as companies adapt and strive to recapture their audienceโ€™s imagination, crafting experiences that resonate more deeply and avoid the pitfalls of sameness.