
A divide is growing among fans of the Nioh series over the real challenge: the levels or the bosses. With recent discussions on forums, some players argue that navigating the levels presents a larger hurdle than facing the gameโs imposing foes.
The discussion stems from the difference in level design between Nioh 1 and Nioh 2. Fans reflect on how the sequelโs pathways can be more straightforward, yet still carry their own complexities. This puts the action RPG genre's evolution and player experience front and center.
Level Complexity is a Maze
Players express mixed feelings about the navigation. "Thereโs the occasional map that feels like a bit of a maze," noted one commentator, highlighting how some areas can be confusing.
Appreciation for Aesthetic Design
While discussing specific missions, one player praised Itsukushima, stating, "I love that mission, Itsukushima has such a nice aesthetic," showing that visual design plays a role in player enjoyment beyond gameplay.
Branching Paths Challenge Strategies
Users echo the sentiment that secret routes in the games alter completion tactics. "The vast majority of main Nioh levels have branching progression paths," said another player, showcasing the strategic depth added by level design.
"Some of the normal mobs & mini bosses provided more challenge than some bosses," a player remarked, showcasing that sometimes, lower-tier enemies can test players just as much as the big hitters.
๐ "Most bosses are quite kickass," reinforcing that boss fights remain a memorable aspect of gameplay.
๐ Some argue levels can be hard, especially when searching for Kodamas.
๐ The debate highlights varying experiences across the series, suggesting individual play styles greatly impact perceptions of challenge.
With ongoing discussions on navigating Nioh's worlds, players are sharing strategies and insights on forums, making it easier for newcomers to tackle these tough challenges.