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Nioh 3's level design sets new standards for gaming

Nioh 3's Level Design | Complex Yet Controversial

By

Carlos Mendoza

Feb 7, 2026, 12:44 AM

Edited By

Leo Zhang

Updated

Feb 7, 2026, 08:13 AM

2 minutes of duration

A stunning view of an expansive level in Nioh 3, showcasing open-world elements and intricate pathways.
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A heated discussion is unfolding around Nioh 3โ€™s level design, as players share their thoughts on forums. While some praise its complexity, others raise concerns about lack of memorable moments and repetitiveness within the design.

Varied Opinions on Level Structure

Many players admire the game's structure. A user mentioned it feels like Nioh 2 with levels joined together cohesively, adding depth to the experience. One enthusiastic gamer noted, "Iโ€™m having a friggin blast," expressing excitement about gameplay improvements.

However, others are not as impressed. "It feels a bit like they took Nioh 2 and joined all the levels together," voiced another commenter. Moreover, critiques regarding the design being merely adequate surfaced, with one remarking, "It checks all the important boxes but is completely unremarkable as an open world."

Key Themes from the Discussion

  1. Memorable Experience vs. Filling Space

    Comments suggest some areas feel empty. One player stated, "They are there just to fill space instead of being a memorable moment," echoing previous uncertainties regarding location design.

  2. Challenge in Gameplay

    Mixed sentiments persist about enemy encounters. Many users noted a drop in difficulty compared to prior titles, leading to comments about the game's combat still being engaging despite fewer challenges.

  3. Exploration Satisfaction

    Some players reported enjoying exploration in later areas, describing them as less barren with a more complex network of paths filled with enemies and secrets. "It feels less like an empty field and more like a complex series of tunnels," mentioned a player who enjoyed the latter parts of the game.

"Itโ€™s fine. It checks all the important boxes and looks pretty enough while giving you decent staging areas to allow for combat," highlighted another user.

As the debate continues, itโ€™s clear that opinions vary widely, showcasing both excitement and skepticism about Nioh 3โ€™s level design.

Key Insights

  • ๐ŸŒŸ Players celebrate the engaging gameplay that keeps the game alive.

  • โš”๏ธ Critics express frustration over a lackluster design that feels repetitive.

  • ๐Ÿ” "It feels less like an empty field and more like a complex series of tunnels."

As these discussions unfold, it remains to be seen how developers will respond to the community's feedback. Players are eager to see whether adjustments will be made to enhance the experience as they continue to explore Nioh 3.