A recent surge of conversations on forums has spotlighted the notable absence of NPC children, specifically those aged 5-15, in many popular video games. This has reignited debates among players about game design choices, sensitivity, and potential narrative pitfalls.
The lack of children in various open-world games has made gamers question the realism of these environments. One commenter remarked, "It feels strange that in every village there is not a single child. Only babies." Many shared this sentiment, sparking discussions about game settings feeling sterile without a young populace.
Interestingly, some gamers pointed out that while games like Spider-Man 2 feature interactions with children, like helping them retrieve lost balloons, Spider-Man titles today seem to avoid their inclusion altogether. On forums, one player noted, "Ultimate Spider-Man subverts this by having Venom eat a child with a Spider-Man balloon," highlighting an uncomfortable interaction that strays far from realism.
Developers frequently refrain from including child characters to steer clear of heated controversies, particularly regarding violence. As one player stated, "Sometimes it's just easier to hand wave touchy subjects. Violence against children is a very emotional issue for some people." This reluctance results in questions about how players engage with a game's world.
Moreover, some commenters brought up darker themes already present in games: "But there are dead children. They are just covered under a piece of cloth but they exist," referred to the missions in Ghost of Tsushima where players encounter the consequences of violence, including the poignant image of a childโs toy next to a deceased child.
Including child NPCs presents complex development challenges:
Diverse Character Models: More diversity means higher resource demands, impacting performance.
Design and Bugs: Developers must navigate potential game-breaking bugs caused by introducing children into interactive environments.
Interestingly, some players pushed back against avoiding realistic portrayals of suffering altogether. One forum member lamented, "Iโd rather have a realistic game with dramatic scenes in which both adults and kids are suffering instead of magically invincible kids or a world in which none exist at all."
Players harbor mixed feelings about the issue.
"I didnโt even notice, so clearly they executed it very well," shared one. This perception suggests that the absence of children may not significantly impact all gamers' experiences.
However, a counterpoint emerges with the sentiment that ignoring these characters limits the depth of game worlds.
โ ๏ธ Controversial Themes: Many players argue the absence of children might be more about avoiding uncomfortable topics.
๐ Performance vs. Realism: Developers often choose smooth gameplay over realism.
๐ค Narrative Depth: Discussions reveal a need for games to tackle sensitive subjects more responsibly.
As these conversations evolve, it remains to be seen how developers will react. Will they risk including children in future games, or will the controversy keep them at bay?
The landscape of game development is changing. As technology advances, incorporating more complex character models might become feasible without compromising performance. Approximately 60% of players now crave realism that mirrors their everyday lives, suggesting a potential shift in design philosophy.
The game industry stands at a crossroads: Will it continue to shy away from sensitive themes, or embrace a more inclusive approach?
Historically, filmmakers have faced similar choices. For example, Bambi tackled heavy themes like loss and violence, proving that sensitive storytelling can find a place in entertainment. Game developers today might adopt a similar path, leading to narratives that challenge perceptions without compromising responsibility. The future promises engaging storytelling that respects the audience, skills that may deepen connections within the gaming community.