Home
/
Indie games
/
Indie game reviews
/

Exploring non metroidvania games with ability unlocks

Unlocking Potential | Non-Metroidvania Games Vibrantly Offer Ability Progression

By

Kota Yamamoto

Mar 16, 2026, 12:46 AM

Edited By

Omar El-Sayed

Updated

Mar 16, 2026, 01:18 PM

2 minutes of duration

A game character performing a double jump in a vibrant video game environment, showcasing ability unlocks like dashes and jumps.
popular

A lively debate persists among gamers regarding non-metroidvania titles that feature ability unlocks. Recent discussions revealed numerous games that fit this interesting niche, expanding the list beyond traditional entries.

Expanding the Compilation of Titles

As players shared their experiences, classics such as Zelda and its inspired counterparts were largely discussed. One commentator noted, "Pretty much any Zelda or Zelda-like game" meets these criteria.

Notably, titles like Demon's Crest, Mega Man X, and different Kirby games emerged. They include mechanics like double jumps and dashes but don't strictly follow metroidvania definitions. Interestingly, titles from the Mega Man Zero/ZX Collection also surfaced as valid entries.

Recent Insights from the Community

Fresh perspectives entered the conversation:

  • Ys Series: Commentators brought up the Ys series, particularly due to the need for unlocking key items and party members to access areas, showcasing elements similar to metroidvania titles. As one player highlighted, "In Ys games, you often backtrack to access loot or areas once blocked."

  • Sudeki: This lesser-known action RPG lets players utilize different characters with unique abilities for exploration, encouraging backtracking for loot.

  • Banjo-Kazooie and Banjo-Tooie were acknowledged, with the latterโ€™s focus on backtracking further justifying its classification.

  • Pokopia and Ys 8 were also mentioned, where abilities open new paths, showing how ability gating operates outside of the metroidvania label.

Curiously, titles like Celeste raised eyebrows with some debating its classification. One user remarked, "Some people think that Celeste is an MV for some reason, even though the only mobility upgrade you get is the second air-dash."

Faves of the Forum

Players voiced their favorite titles:

  • Shinobi: The latest entry captured attention for its engaging mechanics, sparking nostalgia.

  • They Always Run: This game features metroidvania-like upgrades within a standard level design. A participant mentioned, "Itโ€™s basically a traditional, level-based platformer that gives you MV staple upgrades at specific points."

  • A Hat in Time: Gamers enjoyed its charming levels with unlockable hats that introduce new abilities.

"Cyber Shadow should have been played by more people. What a good game," reflected a fan, indicating the enthusiasm for overlooked titles.

Another player pointed out how Pokemon games integrate various abilities, hinting at broader game mechanics. "It has you learning to surf on water, jump gaps on bicycles but it's an RPG."

Noteworthy Insights

  • โ—‰ The Ys series emphasizes significant backtracking and ability unlocking, enriching exploration.

  • โœฆ Titles like Banjo-Tooie stand at the intersection of classic platformers and metroidvania traits due to backtracking.

  • โ—ˆ Players seek variety in gameplay, evident through the enthusiasm for titles like Sudeki and Pokopia.

As the year unfolds, the conversations around these non-metroidvania games with ability unlocks highlight a craving for innovation and diversity in gameplay, suggesting developers may chase this trend. Given esportsโ€™ rise and gamersโ€™ interests, a robust variety of games blending traditional elements with fresh mechanics may emerge.