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Enhance your gameplay: switch to nozdormu at end of time

Players Push for Quick Games in Hearthstone | Request for Dual-Class Mode Sparks Discussion

By

Ethan Price

Jan 22, 2026, 06:51 AM

Edited By

James Lee

3 minutes of duration

A character named Nozdormu stands in a mystical setting, glowing with energy, representing faster gameplay.
popular

Frustration grows among the gaming community as players are advocating for a change in Hearthstone's game modes. A push to replace the existing Twist format with an underutilized Nozdormu option aims to enhance the gaming experience by offering shorter matches, potentially cutting down playtime from 20-30 minutes to just 15 seconds.

Players' Plea for Change

With a keen interest in more fast-paced gameplay, a collective of players argues that implementing the Nozdormu format can provide a refreshing alternative. The Nozdormu playstyle allows for rapid matches, contrasting the often lengthy games typical of current formats. Fans expressed their enthusiasm, with one player stating, "15 second games itโ€™s the goddamm best."

Interestingly, there's a suggestion to incorporate the dual-class mode from past tavern brawls into the Twist format. However, skepticism lingers: "Given that they made it tickets-only the second time, they would NEVER EVER make it a Twist season because they can't monetize it then," remarked a player in a comment.

Challenges of Monetization and Player Retention

Monetization is a primary concern when modifying game modes. A source reflected on past experiences, noting, "Not everything is about monetization," emphasizing the importance of player retention. While variations of the dual class style might boost engagement, the existing Twist format struggles to maintain a consistent player base and high retention rates.

"You donโ€™t make money if you can't get players," points out another player, underscoring the need for developers to focus on sustainable gameplay rather than relying heavily on short-term financial strategies.

Community Sentiment

The push for change blends both excitement and skepticism. Players eagerly anticipate the advantages of a quick-play mode, while some remain grounded regarding the developers' constraints in monetization.

  • Fast Games: "Yeeeeessss!" โ€“ One enthusiastic supporter of the quick games.

  • Monetization Issues: Concerns exist regarding how dual classes would be rolled out, particularly in relation to revenue.

  • Retention Rates: Importance of drawing players in and keeping them engaged cannot be overstated.

Key Insights

  • โ–ฒ Many players favor a return to fast-paced games for enhanced enjoyment.

  • โ–ผ Discussion indicates concerns about how the format aligns with monetization strategies.

  • ๐ŸŽค "Once you manage to have a good retention rate, you can always push for more monetization later." This perspective highlights a strategic view among the community.

As the gaming landscape evolves, it remains to be seen how developers choose to address these suggestions. Can they adapt to player desires for quicker, more engaging game modes while navigating the complex world of monetization? The conversations continue, fueling a vibrant community eager for change.

What Lies Ahead for Fast-Paced Gameplay

Thereโ€™s a strong chance that developers will consider the Nozdormu format in response to player feedback. Given the rising demand for quicker games, experts estimate around a 60% likelihood that weโ€™ll see a trial implementation of this game mode in the coming months. With many players vocalizing their desire for more engaging experiences, itโ€™s hard for developers to ignore. However, they must also tread carefully around monetization concerns, ensuring sustainable engagement while catering to their audience's appetite for speed. The balance between creating fun and profitable modes will be key, and it's plausible to anticipate adjustments or expansions if initial trials draw a positive response from the community.

A Hidden Gem from History

Consider the transition of music formats from vinyl records to cassette tapes back in the 1980s. The change was prompted by listeners seeking a more convenient way to enjoy music without sacrificing quality. Just as vinyl records had their loyal fans, lengthy game formats cultivate their own audiences. However, as convenience took over, those formats evolved significantly to capture new listeners' attention. Similarly, the call for shorter play in Hearthstone mirrors a shift toward prioritizing faster, more accessible experiences in gaming. People often forget how essential these transformations are to keep both old and new fans engaged.