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Are np cs really more active in new game worlds?

NPC Discontent Grows | Are Game Worlds Truly Engaging?

By

Sofia Patel

May 15, 2025, 04:11 PM

Edited By

Emily Johnson

Updated

May 15, 2025, 10:36 PM

2 minutes of duration

A view of a game environment showing sparse NPCs in various poses, highlighting their quiet presence against a vibrant landscape.

A wave of discontent is spreading among gamers regarding the interaction level of non-playable characters (NPCs) in a recent action-adventure title. Players are questioning whether NPCs become more immersive as the game progresses or if the current experience feels too empty.

Players Share Frustrations

A growing chorus of voices is expressing dissatisfaction with the NPCs, echoing concerns across various forums. "Worst NPCs ever!" one player exclaimed, comparing the game unfavorably to others such as Red Dead Redemption 2 and The Witcher 3. They noted, "It feels like Ubisoft just rushed into releasing the game without finishing it."

Many share the sentiment that the game world is devoid of life, summarizing that NPCs do little aside from standing around. One user remarked, "Towns are copy and paste designs with no life whatsoever. There's no immersion just statue NPCs that do sweet FA." This mirrors a previous report where players remarked how roads are barren, often just populated by static foes.

"Whatโ€™s the point of the random people just sweeping next to the road?" questioned another player, highlighting the disconnect between expectation and reality.

Call for Improvements

Players are suggesting various improvements to enhance flow and interactivity. Some propose the inclusion of side stories in towns, akin to what was seen in Odyssey. Others are yearning for more engaging activities, noting that towns should offer more than just scenery. As one player put it, "I miss having more stuff to do in the towns; at least let me enjoy the onsens."

Several comments noted that the NPCs lack the depth seen in older titles. "It just doesnโ€™t have the open world liveliness and interactivity of earlier games, which had a well-rounded feel," shared a player lamenting the gameโ€™s NPC design compared to its predecessors.

An Industry Challenge

The debates unfolding within these forums reflect a broader issue in game development: the balance between graphical fidelity and engaging gameplay. Many players were left wondering whether a focus on visuals comes at the expense of more meaningful interactions.

Playersโ€™ Reactions Summed Up

  • ๐ŸŒ NPC designs criticized as static: "Arenโ€™t believable compared to earlier titles."

  • ๐Ÿ”„ Common call for engaging side stories: "Add more narrative depth in towns."

  • โ— Rushed development concerns raised: "Seems like they cut corners on interactivity."

As these discussions heat up, itโ€™s clear that developers face pressure to make substantial changes in NPC engagement. With a significant portion of players voicing their concerns, will these discussions lead to tangible updates? The gaming community appears poised for change as they look forward to future patches that may enhance world interactivity.