Edited By
Akira Tanaka

A wave of frustration is sweeping through the gaming community as players express their discontent with the design of Nu Udra. Comments on user boards reveal complaints about visibility issues during gameplay, particularly when the character is engulfed in flames.
While discussing their experiences, one commenter stated, "You gotta be a special kind of stupid to let that shit go through." This sentiment echoes with many who are trying to engage with the game in more competitive scenarios.
Players feel that the dark aesthetics of Nu Udra blend too seamlessly with the game's environment, making it challenging to perceive its telegraphs.
"Just dodge" is a simple, yet frustratingly vague strategy offered by some, which isnโt helpful in the heat of the moment.
Many players highlighted that they canโt see what Nu Udra is doing, especially during high-action sequences. One noted, "I canโt see shit of what itโs doing when itโs on flames."
Others suggest focusing on perfect guarding, yet this doesn't mitigate the underlying problem of visibility.
"This needs fixing, itโs impacting the overall experience!" โ a common feeling among the ranks.
Sentiments are overwhelmingly negative, with players expressing their dissatisfaction regarding game mechanics. Many feel the current design does not reflect the level of polish expected in competitive gaming today.
โ ๏ธ High frustration levels reported with current Nu Udra design.
๐ฌ Visibility issues remain a primary concern for players during gameplay.
๐ฎ Suggested strategies fail to address the core design flaws.
As players await a potential rework, the community stands united in their call for improvement, hoping that game developers will finally take notice.