
Obsidian Entertainment's recent game launches missed sales targets, fueling criticism from the gaming community. The three titles released in 2026 fared poorly, with Grounded 2 being the only standout success. Fans are questioning the companyโs development methods and pricing policies.
The disappointing sales of Avowed and The Outer Worlds 2 left many bewildered. After six years in development, expectations were high, but studio head Fergus Urquhart remarked, "Theyโre not disasters. It was more like: โThat sucks. What are we learning?โ"
The community wasn't shy about voicing dissatisfaction. Key concerns included:
Dialogue Quality: Several fans noted that NPCs across The Outer Worlds 2 used repetitive language. One comment stated, "They all sound like they're in the Gilded Age but it doesnโt make any sense for their backgrounds."
Game Design Choices: Players remarked on feeling the remnants of a multiplayer concept, with one acknowledging their gladness for future series, yet highlighting rushed developments. "Outer Worlds felt like there wasnโt enough content, and the sequel didnโt spark my interest at all."
Expanding Expectations: Comments suggested that the initial excitement fades quickly. A user stated, "Thereโs not enough to justify sequels; I thought I would face a copy-paste of maps and it left me too fatigued to continue."
Some players expressed frustration at the perceived mediocrity of both games. As one user bluntly put it, "Both games are mid Avowed is a new IP; itโs expected not to sell well, and Outer Worlds 2 had a lack of depth."
Another criticized the repetitive RPG formula: "They expect that to win over fans? Try making something fresh, even if itโs a flop at least it would be something new."
Pricing strategy also drew fire from fans, with remarks about the $80 price tag seeming exorbitant for the gameplay offered. A comment highlighted, "Once those headlines came out, many fans checked out, including me."
Given this mixed reaction, Obsidian may need to reassess its approach to game development. Fans are demanding deeper RPG experiences, prompting industry speculation about potential price adjustments. Observers suggest thereโs a solid chance for a rethink in pricing strategies moving forward.
This situation mirrors broader industry patterns, where developers must learn from audience feedback to improve future releases. Just like music artists adapting to listener preferences, Obsidian faces the task of balancing quality production against consumer enjoyment as they look ahead.
๐ Players criticized repetitive NPC dialogue in Outer Worlds 2.
๐ฐ A $80 price tag caused backlash and diminished interest.
๐ฎ Fans demand richer experiences amid complaints about bland gameplay.
๐ Avowed and Outer Worlds 2 seen as underwhelming for RPG standards.
While some players enjoyed aspects of these titles, many are calling for a shift in direction, hoping for more engaging future releases.