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Avowed and outer worlds 2 fail to meet sales forecasts

Avowed and Outer Worlds 2 | Sales Failures Prompt Fan Backlash

By

Marcus Villanueva

Feb 3, 2026, 04:57 PM

Edited By

James Lee

Updated

Feb 4, 2026, 11:14 PM

2 minutes of duration

Obsidian Entertainment logo with covers of Avowed, The Outer Worlds 2 and Grounded 2, showing mixed sales results
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Obsidian Entertainment's recent game launches missed sales targets, fueling criticism from the gaming community. The three titles released in 2026 fared poorly, with Grounded 2 being the only standout success. Fans are questioning the companyโ€™s development methods and pricing policies.

Underwhelming Sales Raise Concerns

The disappointing sales of Avowed and The Outer Worlds 2 left many bewildered. After six years in development, expectations were high, but studio head Fergus Urquhart remarked, "Theyโ€™re not disasters. It was more like: โ€˜That sucks. What are we learning?โ€™"

Fan Critique Highlights

The community wasn't shy about voicing dissatisfaction. Key concerns included:

  • Dialogue Quality: Several fans noted that NPCs across The Outer Worlds 2 used repetitive language. One comment stated, "They all sound like they're in the Gilded Age but it doesnโ€™t make any sense for their backgrounds."

  • Game Design Choices: Players remarked on feeling the remnants of a multiplayer concept, with one acknowledging their gladness for future series, yet highlighting rushed developments. "Outer Worlds felt like there wasnโ€™t enough content, and the sequel didnโ€™t spark my interest at all."

  • Expanding Expectations: Comments suggested that the initial excitement fades quickly. A user stated, "Thereโ€™s not enough to justify sequels; I thought I would face a copy-paste of maps and it left me too fatigued to continue."

Unwanted Comparisons and Criticism

Some players expressed frustration at the perceived mediocrity of both games. As one user bluntly put it, "Both games are mid Avowed is a new IP; itโ€™s expected not to sell well, and Outer Worlds 2 had a lack of depth."

Another criticized the repetitive RPG formula: "They expect that to win over fans? Try making something fresh, even if itโ€™s a flop at least it would be something new."

Price Point Struggles

Pricing strategy also drew fire from fans, with remarks about the $80 price tag seeming exorbitant for the gameplay offered. A comment highlighted, "Once those headlines came out, many fans checked out, including me."

Reflecting on Obsidianโ€™s Future

Given this mixed reaction, Obsidian may need to reassess its approach to game development. Fans are demanding deeper RPG experiences, prompting industry speculation about potential price adjustments. Observers suggest thereโ€™s a solid chance for a rethink in pricing strategies moving forward.

Industry Insight

This situation mirrors broader industry patterns, where developers must learn from audience feedback to improve future releases. Just like music artists adapting to listener preferences, Obsidian faces the task of balancing quality production against consumer enjoyment as they look ahead.

Takeaway Points

  • ๐Ÿ” Players criticized repetitive NPC dialogue in Outer Worlds 2.

  • ๐Ÿ’ฐ A $80 price tag caused backlash and diminished interest.

  • ๐ŸŽฎ Fans demand richer experiences amid complaints about bland gameplay.

  • ๐Ÿ“‰ Avowed and Outer Worlds 2 seen as underwhelming for RPG standards.

While some players enjoyed aspects of these titles, many are calling for a shift in direction, hoping for more engaging future releases.