Edited By
Maya Robinson

A recent proposal for new Horde and Orc card mechanics has sparked excitement and analysis among players. Users shared their thoughts on the potential impact of these fresh keywords, with discussions highlighting both the mechanics' complexity and their implications for game strategy.
The proposal introduced a mechanic dubbed "Wartime", designed to alter gameplay dynamics by creating a back-and-forth system reminiscent of war. This idea aims at balancing aggressive and defensive strategies, drawing a mix of admiration and skepticism from the community. As one user noted, "This mechanic hinges everything on the cards that declare war."
Gameplay Mechanics: Many players are intrigued by how "Wartime" could enhance or restrict gameplay.
Balance Concerns: There are concerns about whether certain cards, like Broxigar, could dominate the mechanics, risking balance issues.
Visual Pleasure: Users enjoy the creative nature of the designs, emphasizing how they could bring excitement to an Alliance vs Horde themed expansion.
"I could easily see that in an Alliance vs Horde themed expansion, a keyword well made."
Several comments focused on the balancing act required to maintain wartime continuity. Users expressed concern that without sufficient "declare war" cards, players might feel boxed in, limiting their strategic options. On the other hand, some pointed out that keeping wartime could be fun, encouraging interactive play.
User insights reveal a nuanced range of sentiments, with many finding the concepts intriguing, while expressing caution about implementation:
" It keeps a lot of work to keep the war going."
๐ Creative keyword proposals spark lively discussions among players in forums.
โ๏ธ โWartimeโ mechanics could significantly alter gameplay, giving both a tactical edge and potential balance issues.
๐ฎ Users praise the idea, but worry about reliance on specific cards to sustain mechanics.
The discussion surrounding these proposed mechanics continues to evolve, underlining the community's engagement with newly imagined game elements. As players eagerly anticipate future developments, the challenge remains: can these exciting ideas be implemented effectively?