Edited By
Liam Chen

As discussions swirl around player behavior in tabletop role-playing games, a recurring issue has emerged: how individuals struggle transitioning from Dungeon Master (DM) to player. A DM with five years of experience admits to battling main character syndrome and becoming a disruptive โmurder hoboโ when participating in games, sparking significant commentary from the community.
The DM articulated a frustration many face when stepping into the playerโs shoes, stating, "I find myself subconsciously taking too much of the spotlight when I play." This admission resonates with others who encounter similar challenges. In an environment designed for collaborative storytelling, some can become overly focused on individual narratives.
Commenters have shared their insights and strategies, emphasizing the need for self-awareness and respect for fellow players' experiences. Here are three key points from the discussion:
Understand Your Role: Many agree that it's crucial for players to realize that their character should not dominate the story. One user pointed out that "your character doesnโt view this world as a game, so how would they act?"
Invest in Character Development: Suggestions included creating characters that are less centered on combat. "Create a support character that is not a murder hobo and stay in character," advised one comment.
Stay Engaged: Thereโs a call to put away distractions. Commenters suggested, "Put your phone down, and volunteer to be the session note-taker."
The conversation reflects a mix of positive and constructive criticism, with many expressing understanding and offering tangible solutions. However, a sense of urgency exists for self-improvement, as multiple commenters noted the need for players to actively engage with the game and respect others.
"Youโre aware of the problems. You want to fix them. But only you can actually stop doing these things. So work on it."
"Itโs all about balance."
"Don't want to be the main character? Play a character that is more passive."
"Getting distracted at the table is common, but still not okay."
๐ Players struggle with the balance between individual expression and group storytelling.
๐ Creating characters that respect the narrative is pivotal.
๐ฑ Active engagement is crucialโstay away from distractions during sessions.