Edited By
James Lee

A recent discussion on forums questions the morality of the Overseers in the gaming lore. Some participants suggest that while the Overseers denounce the Outsider and Void magic, their extreme methods raise ethical concerns.
The tension revolves around the belief that the Abbeyโs views on the Outsider's influence are valid, despite their aggressive enforcement strategies. Players point out that combating ritualistic practices is crucial, yet the zealotry displayed by the Overseers could cause more harm than good.
Participants on user boards highlighted three main themes:
Brutality of Methods: Some players criticized the Overseers for using violent tactics, stating, "Them being zealots causes a lot of damage."
Ineffectiveness in Control: Others noted that the Abbey fails to effectively manage those marked by the Outsider, arguing, "Corvo, Daud, and Emily are never even identified by the Abbey."
Dangerous Ideas: While many agree that the Outsider poses a threat, they recognize the complexity of addressing it, saying, "The Outsider and void magic also seem to be catalysts or amplifiers for change."
"Being right about something doesnโt mean youโre the good ones," commented one participant, reflecting the mixed sentiment surrounding the Overseers.
There is a notable mix of negative and neutral responses to these issues, with many recognizing the Overseers' concerns about the Void while condemning their fanaticism. Some believe their actions do not align with the ideology they preach, resulting in a backlash against their authoritarian tactics.
โ Concern about methods: "The road to hell is paved with good intentions."
๐ Failure to address marked individuals: The Abbey struggles to identify threats.
โ๏ธ Mixed views on effectiveness: While they might be right on some accounts, their fanaticism overshadows their mission.
This ongoing debate forces players to question the roles of morality and authority in the gaming world. As discussions continue, it remains imperative to explore how these narratives shape perceptions of good versus evil.