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Exploring overwatch character perks: what should be in the base kit?

Are Character Perks in Overwatch's Base Kit the Next Step? | Players Weigh In

By

Naomi Kwon

Mar 17, 2026, 12:52 PM

Edited By

Carlos Gomez

Updated

Mar 17, 2026, 06:34 PM

2 minutes of duration

Various Overwatch heroes showcasing their abilities and perks in a dynamic battle scene
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A surge of feedback from gaming forums reveals players are increasingly vocal about the current perk system in Overwatch. Many believe that certain character perks ought to be included in the base kit from the beginning, igniting vibrant discussions among fans.

The Debate Heats Up

The Overwatch community stands divided on the role of perks, with players emphasizing the importance of certain perks that improve gameplay yet are only accessible post-leveling. New comments reflect this sentiment, especially regarding Lifeweaver's abilities.

Noteworthy highlights include:

  • Lifeweaver's Healing: Players miss the former +healing on his next blossom after dashing. One main stated, "I feel much more useful with the burst damage than the longer dash."

  • Mei's Freezing Ability: Some players feel the removal of her freezing ability hinders her effectiveness, with one saying, "Itโ€™s like taking away Mercyโ€™s healing."

  • Echo's Copy Ability: Players want the return of her old perk to duplicate teammates, a feature they found beneficial.

A player remarked, "Winston's old Bubble Throw perk ought to be part of his base kit. Makes bubble placement more versatile."

Collective Hub of Views on Perks

The conversation is dynamic, echoing player frustrations regarding the accessibility and effectiveness of certain perks. For instance, Lifeweaver's kit has stirred a mixture of opinions. Despite his high damage and healing output, many feel his abilities truthfully don't synergize well, making him seem clunky. One user articulated a familiar struggle, stating, "He feels so weak as a healer until I get that restoration perk."

Additionally, concerns arise around Reaper's Dire Triggers, deemed less impactful compared to his core skills. Many wish for a faster weapon swap for Lifeweaver, compared to other supports that can effortlessly juggle healing and damage.

Key Themes from Ongoing Discussions:

  • Players champion core abilities being integrated into the base kits.

  • Developers face the challenge of balancing character effectiveness against gameplay fairness.

  • Thereโ€™s significant frustration when critical abilities are locked collectively.

Player Mood

The mixed sentiment across the forums shows players advocating for substantial perks to integrate into base kits fully.

  • "It doesnโ€™t feel like Iโ€™m picking up a perk when I get it. More like missing a core ability until I unlock it."

  • Another player expressed solidarity, noting, "Every patch, Iโ€™m afraid of having to drop Ramattra because they replaced that perk."

Key Points to Note

  • ๐Ÿ”น Many players assert that core perks should be included in base kits for improved gameplay

  • ๐Ÿ”ธ Lifeweaverโ€™s effectiveness sparks ongoing debate about balancing characters

  • โญ โ€œBringing back JQโ€™s bleed perks would enhance gameplay!โ€

As feedback continues to swirl, the pressure mounts for developers to react to the demands for changes. With an evident push from players advocating for meaningful adjustments, a wave of updates could reshape gameplay soon. How will the developers harness this enthusiasm and respond to players' desires? Only time will tell.