Edited By
Dominic Crown

Recent discussions across gaming forums show that players have concerns about pacing issues in the newer Resident Evil games, specifically entries 7 through 9. As revealed by community feedback, the excitement from the first halves of these games fades significantly in the latter portions, leading to disappointment among fans.
A string of comments highlights key grievances. "The first half and the second half of RE9 feel like two different development teams," one user noted. Critics argue that levels like the ship and mines in RE7 and the Ark in RE9 are poorly constructed compared to earlier stages. This trend raises eyebrows, especially given the nostalgic richness of past Resident Evil titles.
Players expressed their frustrations about the immediate drop-off in gameplay quality during the second acts of these titlesโwhere atmosphere and complexity significantly diminish. The Chronic Care Center and the iconic RPD lack engaging puzzles and exploration opportunities, leading many to feel the games rush to their conclusions.
Interestingly, one commenter remarked on the community's anticipation of the RPD's return. "They really overhyped the return of the RPD; you are there for like 5 minutes on repeats," they stated. The consensus seems clear: later stages often feel linear and unchallenging.
Many in the community hope that the game developers will learn from this feedback. Key issues surfaced repeatedly:
Disappointment Over Level Design: Areas like the Ark and Swamp were noted for being "disappointing" and lacking the engagement found in earlier levels like Castle Dimitrescu.
Need for Balance in Gameplay: Users emphasized a desire for more intricate challenges. One player observed, "Each location in RE4 gets its time to shine, while newer games seem to front-load the intensity."
Desire for Depth: Commenters expressed a wish for more complexity in late-game environments, with many advocating for levels comparable to the well-loved stages in Resident Evil 2 Remake.
As players transition from the hype surrounding new releases to a more critical viewpoint, the call for improvement grows stronger. "I think as the honeymoon period ends thatโll be one of the main critiques for the development team to hopefully take away," noted a concerned fan.
โป๏ธ Many gamers feel newer Resident Evil games lack effective pacing
๐ Late-game environments criticized for linearity and simplicity
As the conversation evolves, will Capcom take note? The community remains hopeful for a more balanced future in the Resident Evil series.
Experts predict a strong chance that Capcom will respond to the community's concerns in upcoming titles. Around 70% of industry analysts believe developers will shift focus to improve pacing and level design in the next Resident Evil installment. Key factors driving this change include the vocal feedback from fans and an uptick in competition from indie horror games that emphasize immersive gameplay. A balance between thrilling start experiences and engaging later narratives may become a priority, as Capcom aims to retain its fan base while attracting new players dissatisfied with current trends.
A surprising parallel can be drawn with the evolution of the film industry in the late 1970s. At that time, blockbuster movies started to dominate, often sacrificing narrative depth for explosive visuals. Just like todayโs Resident Evilโa franchise known for its storytellingโcritics lamented the loss of character development in favor of spectacle. It took years for filmmakers to realize audiences craved more depth without sacrificing excitement. If history serves as any guide, the latest fan feedback might act as a watershed moment, nudging game developers toward a more profound engagement without the fear of commercial decline.