Edited By
Maya Robinson

A growing conversation is brewing in the gaming community surrounding Hi-Rez Studios' decision to keep Paladins servers running despite the lack of a sequel and the recent layoffs of the Evil Mojo development team. With ongoing questions about financial motivations driving this choice, players are demanding clarity.
Despite speculation about the future, sources suggest that as long as Paladins generates revenueโprimarily through skin purchasesโthe servers will remain operational.
One user noted, "The only answer can be that people are buying enough things in Paladins to make it worth it." Another pointed out that, contrary to what some might think, keeping the servers online may actually be cheaper than shutting them down, stating, "Probably cheaper than closing them."
Interestingly, some believe player engagement is tenuous, warning that as soon as revenue dips, so will the servers. "They don't care about you at all. They only care about making money through skin sales," another user declared.
The sentiment within user boards is mixed. While there is appreciation for the continued availability of the game, many express cynicism about Hi-Rez's intentions.
One player suggested, "The game still makes more money than it costs them to have the servers up" implying a purely economic motivation behind the decision.
On the other hand, comments reflect a deeper concern. "Once thatโs gone, itโs over," someone cautioned, hinting that as player purchases decline, the servers will likely shut down.
Another perspective points out the complexities of server contracts, with claims suggesting that keeping Paladins active might be due to existing lease agreements that make it less financially burdensome to maintain the servers than to cancel them prematurely. "Keeping servers up is not as costly as paying wages to the whole team," one player remarked.
"They are letting the servers up while they work on Paladins 2, bro, trust in the Hi-Rez process," attributed optimism fell flat against widespread skepticism surrounding the companyโs track record.
Player Base Commitment: Supporters affirm a dedicated playerbase keeps the game alive, but worry the end could come suddenly.
Revenue-Driven: As long as spending persists on skins and in-game content, the servers will likely remain online.
Skepticism About Intentions: Many believe the focus on financials over community engagement signifies Hi-Rez's mismanaged priorities.
With ongoing discussions surrounding the future of Paladins, many players are anxiously awaiting clues about whether or not the game will continue to thrive or face an untimely end. As conversations flourish across forums, questions about corporate responsibility and player care hang in the air.
Thereโs a strong chance that Paladins will continue to run as long as it remains profitable, particularly through skin sales. Players suggest a likelihood of maintaining servers for at least another year, driven by purchasing habits and existing contracts. However, if thereโs a sharp decline in revenue or player engagement, servers may face closure sooner than anticipated. Experts might assess a 60% probability that Hi-Rez will shift focus toward the anticipated Paladins 2, but only if it can ensure a solid revenue stream from current operations. As tensions grow, the community will likely remain alert to any shifts from the company regarding future plans and support for the original game.
Consider a time when the game community rallied behind Star Wars: Galaxies, which continued operating despite dwindling player counts for years. The game's servers remained live not just due to financial strategies, but also out of loyalty to a devoted player base, similar to what we see with Paladins today. This situation highlights how dedication can sometimes prolong a gameโs lifespan in a way that surprised many analysts. Just as fierce loyalty once kept Star Wars: Galaxies afloat, Paladins players might find themselves able to influence its future through their commitment, coloring the company's decisions with the very passion that defines gaming communities.