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Clarifying the pavel character in metro games

Confusion Swirls Over Character Continuity in Metro Games | Are They the Same Pavel?

By

Derek James

Apr 21, 2025, 11:47 PM

Edited By

Dominic Crown

Snappy read

Pavel character in a dark, post-apocalyptic setting, with a weapon in hand and a determined expression, exploring the aftermath of his supposed death.

A debate among fans is heating up regarding the character Pavel from the Metro game series. Following gameplay of both Metro 2033 and Last Light (Redux), a player questioned whether these characters are one and the same. The controversy hints at deeper lore discrepancies within the franchise.

Context of the Character

In Metro 2033, Pavel meets a grim fate at the hands of nosalises. However, the presence of another Pavel in Last Light (Redux) raises questions. Are they different characters? This confusion among players underscores the intricacies of the series' storytelling.

Community Reactions

Comments on forums suggest a widespread belief that these are distinct characters.

  • One user stated: "Different person. Pavel in 2033 dies by the nosalises and the one in Last Light is a completely different person."

  • Another commented: "Thank you!"

This exchange confirms a consensus: the Pavel from Metro 2033 has met his end, while the one in Last Light is entirely new.

Sentiment Patterns

The sentiment of the community appears generally positive, with players expressing thanks for clarifications and insight. This indicates a community-driven effort to piece together the game lore without official guidance.

Key Points to Consider

  • ๐Ÿ”น Pavel from Metro 2033 dies by nosalises.

  • ๐Ÿ”ธ The Pavel in Last Light is a different character entirely.

  • ๐Ÿ”บ Clarifications from fellow players provide satisfaction and closure.

"You can check the Wiki about more info as well."

While questions about continuity linger, fans show engagement and collaboration in untangling the storylines from their beloved series. The contrasting fates of Pavel raises provocative discussions about character arcs in video game narratives. How will future installments address these inconsistencies?