Edited By
Emma Collins

As enthusiasm for Nightmare mode continues to surge, players express frustration over gameplay quirks. The recent trend highlights both passion and disappointment within the community, raising questions on game mechanics and overall experience.
Many players are diving headfirst into Nightmare mode, some pushing the limits with incredible feats of skill. One player shared, "I went berserk mode on NIGHTMARE MODE then died while in the menu." This showcases the intense challenge that comes with this gameplay setting. However, the thrill of the chase is marred by some noticeable setbacks.
Comments reveal a pattern of dissatisfaction regarding game mechanics:
Players often face an uphill battle with resource management, leading to prolonged grinding for money and medical supplies.
The much-anticipated feature of checking biomarkers has left some players feeling "itโs really dumb that you canโt just look at your wrist with a button."
Immersion is interrupted, particularly with issues like Aiden's inability to hold the glider at night, impacting the overall experience significantly.
"I expected metro style check biomarker button but no."
This sentiment reverberates among the community, with many feeling the gameโs design could benefit from enhancements. The combination of high-stakes gameplay and inconvenient mechanics has left different opinions swirling.
๐ฉ Players experience frustration with grinding and micromanagement.
๐ Lack of straightforward biomarker visibility hinders gameplay experience.
๐ Immersion breaks due to mechanics lead to discontent.
Interestingly, the contrasting emotions among players highlight their commitment to the game. While some enjoy the challenge, the call for improvements grows louder, suggesting players are eager for a balanced equation of thrilling gameplay and responsive mechanics. Will the developers respond to this increasing demand for refinement? The ongoing conversation indicates that change might be necessary to keep gamers satisfied.