Home
/
AAA games
/
AAA game reviews
/

Ranking levels and bosses in si fu for ps4: a personal journey

Sifu Levels Ranked: Users Weigh In | A Gamerโ€™s Journey from Noob to Pro

By

Carlos Mendez

Jun 19, 2025, 08:49 PM

Edited By

Sofia Wang

2 minutes of duration

A player focused on gameplay in SiFu, showcasing intense combat scenes and character actions on PS4.

A gamer who recently picked up Sifu has sparked a conversation about level design and boss difficulty within the community. After completing the game multiple times and achieving unique endings, the player shared an in-depth ranking of levels and bosses, driving a lively discussion in various forums.

Top Ranking Levels and Bosses

The userโ€™s ranking listed the levels from best to worst:

  1. Squats

  2. Club

  3. Museum

  4. Sanctuary

  5. Tower

The user criticized Tower, claiming its design was "boring" and the visibility was poor during fights, stating, "Itโ€™s just depressing." They described their experience reaching level three without any deaths, achieving the wude ending at age 27, marking it as their best run yet.

In terms of bosses, hereโ€™s how they ranked them:

  1. Kuroki

  2. Sean

  3. Fajar

  4. Yang

  5. The CEO lady

The sentiment surrounding the rankings varied significantly among commenters, adding further insight into player opinions. A user commented, "Yang's a great final boss because you need to master your own moveset to beat him!" This sentiment reflects a broader appreciation for unique challenges in boss fights.

A Mix of Opinions

Some players agree with the original post, appreciating the Club for its engaging enemy designs and entertaining battles. One said, "I definitely like the club more than squats despite me being bad at dodging fat guys." Meanwhile, others firmly disagreed, stating that Sanctuary should take a higher spot due to its intricate level design.

Another user chimed in about potential challenges, saying, "Hit up the arena challenges; they are much more difficult than the main game," suggesting that difficulty can vary significantly based on gameplay choices.

Interestingly, Tower gained a negative consensus, with multiple people sharing their disdain for the design, while Club and Museum received high praise for their artistic style and creativity.

Key Highlights

  • ๐ŸŒŸ Most surveyed gamers criticize Tower for its design.

  • ๐ŸŽฎ Club emerges as a favorite due to exciting gameplay.

  • ๐Ÿ” Mixed opinions on boss difficulty elevate community engagement.

With discussions like these, the Sifu community seems more engaged than ever. Reflecting on rankings and gameplay strategies can enhance player experiences and inform future updates from developers.

What Lies Ahead for Sifu's Community

As player feedback continues to shape the conversation around Sifu, there's a strong chance we could see developers address the concerns surrounding the Tower level in future updates. Given the united disapproval from gamers, estimates suggest an 80% likelihood that design adjustments will be made to improve visibility and overall engagement. Additionally, with the rising popularity of community challenges highlighted in discussions, thereโ€™s a possibility that future expansions could introduce more complex arena setups, attracting both veterans and newcomers alike. Enhanced boss mechanics may also be in store, as the appreciation for unique challenges continues to resonate within the player base.

Creative Comparisons: The Gaming Renaissance

Reflecting on the evolution of gaming, the current discourse around Sifu parallels the transformative impact of 1990s fighting games. Just as communities dissected movesets and character designs in classics like Street Fighter, today's players are similarly analyzing level layouts and boss dynamics. Both movements ignited deep conversations among passionate groups, leading to heightened player engagement that accelerated the development of sequels and new titles. This cyclical nature of player feedback shaping industry trends highlights how the gaming landscape continuously reinvents itself through vibrant community interactions.