Edited By
Samir Patel

A new turn-based mode is on the horizon for Pillars of Eternity, announced by Josh Sawyer himself. Fans are divided, sharing strong opinions about gameplay and future directions as the developers roll out a beta version.
The upcoming turn-based mode is stirring up conversation among the community. Many players are curious about how this change will impact their gameplay experience. One commented, "Iโd bet all my money itโs because theyโre building up to Pillars 3." This sentiment hints at a hopeful future for the franchise.
Interestingly, the trailer indicates an increase in lethality and introduces options for toggling between real-time with pause (RTWP) and turn-based gameplay. This update is seen as a way to attract more players to the series. As one user noted, "If this brings new players to the franchise, then itโs a win."
While enthusiasm is evident, some gamers are cautious. A user shared, "Initially, I was excited about the turn-based mode in PoE2, but some fights could drag on for 60โ90 minutes due to the number of turns."
Concerns about balancing and pacing are ripe, with some suggesting that the transition between combat modes may lead to exploitation. However, others are optimistic, stating, "The increased lethality and improved action economy sound thought out."
Another key point of discussion is the demand for controller support on PC, reflecting broader expectations for accessibility across platforms. "I see no reason why they canโt add controller support for PC," remarked a player, emphasizing a desire for versatility.
๐ฅ User Engagement: Players are eager for the turn-based mode, suggesting it might drive interest in a third installment.
โ๏ธ Gameplay Balance: Concerns about fight lengths and pacing remain a hot topic as fans brace for the transition.
๐ฎ Controller Support: The absence of controller functionality on PC is seen as a missed opportunity; many hope for changes.
This announcement marks an exciting time for Pillars of Eternity enthusiasts, as fans look forward to refining their gameplay experience and potentially a full-scale sequel. Will the new features revive the communityโs passion and usher in a new era for this classic CRPG?
Thereโs a strong chance that the introduction of the turn-based mode for Pillars of Eternity will not only enhance current player engagement but also expand its audience significantly. Experts estimate around a 70% probability that this new gameplay mechanic could pave the way for a sequel, especially if feedback remains positive throughout the beta testing. Fans are likely to rally together, urging developers for improvements and new features, creating a robust dialogue that could lead to future updates. As excitement builds, itโs reasonable to expect more content, alongside potential expansions that leverage the feedback gathered during the beta phase.
This situation draws an interesting parallel to the transition of the role-playing game genre during the early 2000s, when developers began to blend real-time elements into traditionally turn-based series. Just as titles like Final Fantasy started experimenting with action-oriented gameplay, paving the way for a new standard, Pillars of Eternity might be on the brink of redefining its legacy. By adapting to player preferences now, it mirrors how experiences evolve in unexpected ways, all while staying true to their foundational roots โ a delicate dance that has shaped many successful franchises in gaming history.