Edited By
Alex

A surprising trend among PS5 owners has sparked discussions across gaming forums as players claim they can run disc-based games without the actual disc in the console. This revelation comes from experiences shared by users, raising questions about the reliability of this newly discovered capability.
One player noted that after borrowing The First Berzerker Khazan, they could access the game even with another disc in the drive. "I just opened the home screen and selected Khazan. It started running without a problem," they stated.
Similarly, another player mentioned being able to launch Dragonball Sparking Zero despite having sold the game months ago. Players were left wondering if this was an isolated incident or a widespread issue.
Continuity of Save Files: Many are asking if they can continue their saved games without the disc. One commenter remarked, "Can you continue your existing save or are you forced to start a new game?"
Account & Subscription Status: Questions are surfacing about account types and PlayStation Plus subscriptions. Users are pondering whether their membership affects the ability to run games without the disc.
Game Library Visibility: There's curiosity about whether the games appear in the library post-launch. "Do you see the games in your Library Purchased tab?" another user queried, highlighting concerns about game access.
"This could be a major flaw or a clever workaround!" - A community member
While many seem excited about this potential loophole, sentiment remains mixed. Is this just a one-off anomaly, or could it point to future developments in PS5 functionality?
๐ Players report running disc-based games without discs.
๐ก Users ask about save continuity and account settings.
๐ Mixed reactions with some seeing it as a glitch, others a feature.
As this situation unfolds, it remains to be seen whether Sony acknowledges or addresses these reports. Stay tuned for updates as more players share their experiences.
As this phenomenon unfolds, there's a strong chance Sony will investigate these reports in the coming weeks. Given the potential implications for how players access their games, itโs likely the company will either confirm this as a glitch or introduce features to accommodate this new trend. Experts estimate that if this is indeed a broader functionality, up to 30% of current PS5 owners could exploit this in the near future, leading to changes in how digital ownership is perceived. Community discussions may also prompt Sony to revise its policies around game libraries and account settings, ensuring players feel secure about their purchases.
This situation echoes the VHS rental boom in the 1980s, where many users discovered ways to copy movies and keep them without the original tapes. Just as Hollywood initially struggled to adapt to this quicksilver shift in access to their content, the gaming industry may now face similar hurdles. The VHS case taught content creators about the necessity of evolving their business models in response to consumer behaviors. So too might Sony need to reconsider its approach to game ownership and accessibility, perhaps adopting more flexible policies that reflect the desires of todayโs gamers.