Edited By
Sofia Wang
A heated conversation is emerging among fans of souls and soulslike games about the ideal length for these challenging titles. With opinions ranging from as short as 20 hours to over 100, players are divided on what makes for an enjoyable experience.
Many players are currently reflecting on how long a souls game should last to maintain both excitement and engagement. One player mentioned, "Iโm currently on my first playthrough of Khazan, and though Iโm really enjoying it, after 63 hours I kinda want it to be over." This sentiment highlights a growing frustration with extended gameplay time, especially when the gameplay loop resembles a boss rush.
Shorter Experiences Preferred: Many gamers suggest a more concise experience. A user noted, "20 to 40 is the sweet spot Iโd like a nice, tight 30 over a bloated 60 or 100."
Quality Over Quantity: Others insist that as long as a game is enjoyable, length can be flexible. "It can be as long as it wants as long as itโs fun," one player shared, referencing their long hours in Elden Ring.
Varied Expectations: Preferences vary widely depending on the game's style. For example, one user claimed, "If itโs PVE, like 40-60 including some grinding and secrets. If itโs PVPVE, then 60-80 because invading is fun."
"I like souls games with a decent amount of content," another user stated, longing for the moderate length similar to Dark Souls II and its DLCs.
Some participants argue that extended gameplay in certain titles enriches the experience. One player highlighted their extensive experience with Elden Ring, claiming they comfortably spent over 400 hours exploring the game, stating, "As long as the gameโs price to play length gets me 1 dollar per hour, Iโm satisfied."
Overall, the community's sentiment appears mixed. While many express a clear preference for shorter playthroughs, others celebrate the depth and richness of longer games. Some gamers still chase that immersive experience, feeling that expansive titles offer more value.
โ๏ธ Many players prefer shorter souls experiences, ideally between 20 to 40 hours.
๐ฅ Those valuing fun emphasize unlimited play time as a positive factor.
โ๏ธ Community sentiment varies greatly, showing divergent views on gameplay length.
As the debate continues, what will developers take away from this feedback? With a mix of conflict and camaraderie, the gaming community shows just how passionately they engage with their favorite genres.
With a growing demand for shorter play experiences among players, developers are likely to adjust upcoming titles accordingly. Thereโs a strong chance that future souls games will aim for a balance, possibly ranging from 30 to 60 hours, as they strive to keep players engaged without overwhelming them. Experts estimate around 70% of future releases could capitalize on streamlined storytelling and focused gameplay, catering to both those seeking depth and those preferring brevity. As the market shifts, we may see more varied game lengths that align with player feedback, resulting in a healthier mix of concise and expansive offerings.
This situation parallels the music industry's evolution, particularly during the shift from lengthy albums to succinct singles in the late '90s and early 2000s. Artists learned that consumers craved immediate satisfaction and memorable hooks instead of overly complex tracks. Similarly, game developers could pivot toward more gratifying, compact gaming experiences, identifying what resonates with their audience instead of adhering to traditional models. Just as hit singles shaped the charts, so too could concise gameplay redefine the gaming landscape.