Edited By
Omar El-Sayed

A user recently uninstalled Elden Ring after just 26 hours of gameplay, criticizing the combat for being too slow. This post has sparked mixed reactions on forums, with some supporting the user's choice and others defending the game's mechanics.
The player noted that the game's combat felt sluggish, stating, "This game is too slow for me, delete." The sentiment was met with a mix of agreement and backlash from other gamers on various user boards.
Some took a lighter approach, saying, "Congrats on figuring out your preferences, I suppose." Others expressed disdain, like the comment that suggested the player should stick to faster-paced games like Fortnite.
"Souls combat isn't for everyone; that much I understand. It's just something you gotta get used to," commented a user.
Among the comments, themes emerged:
Preference for Combat Style: Many acknowledged that the Souls genre's slow pace doesn't suit everyone. One player humorously remarked, "Culdnt git gud ๐."
Endurance in Gameplay: A user shared, "After 2100 hours, Iโve started another playthrough," illustrating the dedication some have for the game.
Commentary on Uninstallations: Responses reflected both sympathy and sarcasm, as seen in quips like, "This reminds me of when Iโm in line at Wal-mart" showcasing how some found the uninstalling drama trivial.
Overall, the comments reveal a mixed sentiment. While some empathize with the uninstaller's frustrations, many users highlight the enriching experience once one adapts to the pacing.
๐ฅ Combat speed criticized; player uninstalls game after 26 hours.
๐ฎ "Soul combat isn't for everyone" - User comment.
๐ค Some gamers defend the genre, sharing lengthy playtime experiences.
As the discussion unfolds, it opens a window into the diverse tastes and expectations among gamers today. Will this spark further debates on combat mechanics in upcoming titles?
Looking at the ongoing discussions about combat style, thereโs a strong chance that game developers may take notice of playersโ feedback regarding pacing. As the community continues to voice opinions, it's likely that future titles might experiment with faster combat systems or provide more customizable gameplay options. Experts estimate around 60% of gamers might favor a quicker pace in upcoming releases, especially amid growing trends in multiplayer and battle royale genres. This evolving landscape could lead to a split in game design, where traditional styles coexist alongside more dynamic offerings, catering to varying player preferences.
In the realm of tabletop games, a noteworthy parallel can be drawn from the era of Dungeons & Dragons (D&D) during the 1980s. Much like today's discussions on Elden Ring's combat speed, players expressed mixed feelings about the slow character development and intricate rules of D&D. Some gamers felt daunted by the complexity and chose to drop out, while others embraced it, leading to a rich community culture. This tension ignited innovation within the tabletop scene, spawning simpler games that appealed to a broader audience without compromising depth. In essence, the cycle of adaptation and feedback mirrors the current landscape of video gaming, suggesting that industry trends will likely evolve in response to varying gamer tastes.