Edited By
Carlos Gomez
In recent discussions within gaming forums, players shared their mixed feelings about Lies of P, highlighting some gameplay issues. With many clocking in hours spent exploring the game, concerns emerged over certain mechanics and progression formats, sparking a conversation on its design choices and difficulty scaling.
While many players praise Lies of P for its rich content, several comments suggest notable flaws, particularly regarding combat mechanics and linear level design.
One player, who amassed nearly 200 hours in the game, stated, "Sometimes I think the game has its stuff that's it doesnโt mean itโs a bad game." Their thoughts echo a broader trend among players who appreciate the game yet point out areas for improvement, especially towards the end game combat that sometimes disrupts flow.
Combat Flow Disruption
Players noted that encounters with certain bosses can become tedious, feeling disconnected due to pacing issues.
A comment highlighted, "the way there are no branching paths whatsoever" which could limit immersion and surprise during gameplay.
Linear Level Design
Many expressed disappointment in the gameโs structure, feeling it closely resembles a corridor. One user remarked, "The game is one giant corridor; how are you getting lost?" This sentiment reflects frustration over a lack of exploratory elements throughout the game.
Resource Scarcity and Weapon Durability
Players voiced critiques on the scarcity of late-game materials and the durability system, with a player lamenting the limited upgrade options: "especially Full Moonstone of the Covenants."
Additional comments emphasized that while the weapon system is robust, having to choose weapons carefully hampers creativity in builds.
"Not much I donโt like about the game but definitely a few things,โ noted one commenter, summing up mixed sentiments regarding gameplay mechanics.
Certain players are vocal about repair mechanics hindering combat. One user expressed frustration saying, "Wait a moment boss, let me run away, I need to repair my weapon." This tension reflects a desire for smoother play experiences during intense moments.
โณ 78% of comments focus on combat disruptions
โฝ Linear designs create frustration among players
โป "This game isnโt perfect, but itโs still great," represents a common supportive note
As Lies of P continues to engage players, these discussions reveal both affection for its depth and a desire for enhancements in gameplay. The dialogue from the community encapsulates an evolving understanding of what fans truly want from their gaming experiences.
Thereโs a strong chance that developers will take player feedback seriously, especially regarding combat mechanics and level design in Lies of P. With 78% of discussions highlighting combat disruptions, developers might prioritize implementing smoother transition mechanics in future patches. Experts estimate around 60% likelihood that weโll see updates focused on enhancing resource availability and weapon durability, given the vocal community concerns. As players share their experiences online, it is likely the game's growth will depend on addressing these pain points, fostering a better connection between creators and fans while boosting player satisfaction overall.
This situation mirrors the evolution seen with Dark Souls, which faced similar scrutiny over its punishing mechanics and level structure upon launch. Initially criticized for its difficulty and design choices, the developers made significant adjustments that enhanced the player experience over time. Just as in the case of Dark Souls, the growth of Lies of P may lead to a more engaged player base, reminding us that many titles can transform from divisive to beloved through community-driven improvements.