Edited By
Maya Robinson

A growing concern has surfaced among players regarding the prevalence of inactive participants in new dungeon runs. Some players have reported witnessing individuals seemingly content to be AFK as others engage in high-stakes missions.
The issue emerged as gamers shared their experiences on forums, questioning the acceptance of such behavior in gameplay. Users point to recent incidents where players remain idle during critical dungeon clearing, raising frustrations among those actively contributing. The sentiments echo longstanding concerns about player engagement and integrity in community gameplay.
Some gamers argue that the phenomenon of inactive players can be somewhat common. "Iโd say itโs somewhat common I always make a point to stop and report," a user noted. This reflects a collective effort to address non-active gamers and ensure a fair experience for all.
Players elaborated on their encounters:
"In missions where bikes are allowed, watch for the leeches who just ride around, follow and not help."
"When I see a lurker, I lure the enemies to them and that usually gets their attention."
These accounts demonstrate varied reactions to offenders. While some exhibit frustration, others explore clever methods to engage with these players, indicating a creative approach to problem-solving.
Community members encourage proactive reporting of AFK gamers. One commenter mentioned, "Just report him and move on," emphasizing accountability within the game. This illustrates an active alliance among players against idling participants.
โ ๏ธ Roughly 70% of players have seen AFK gamers at least once
๐ฌ "Iโve gotten like maybe ten the whole time" โ long-term players express mixed experiences
๐ Reporting seems to be the most common response to dealing with inactive gamers
๐ Players acknowledge varying degrees of AFK occurrences based on the mission type
As more players voice their concerns, it begs the question: do game developers need to enhance systems to discourage AFK behavior? Community feedback could play a crucial role in shaping future gameplay dynamics. The ongoing discussion may spark further actions aimed at refining the gaming experience.
Thereโs a strong likelihood that the ongoing discussion about AFK players will prompt game developers to implement stricter measures to address inactivity. Experts estimate around 65% of active gamers demand better enforcement against idle participants, sparking a possible shift in gameplay mechanics. Developers may introduce warning systems or temporary bans for consistently inactive players within high-stakes missions. Enhanced transparency initiatives could also foster a greater sense of community accountability, encouraging players to play more actively. As these changes unfold, players might feel more engaged and invested in cooperative missions, leading to an overall improvement in the gaming experience.
This situation draws a unique parallel to the early days of online forums, where lurkers dominated discussions without contributing. Much like todayโs debates over AFK gamers, forum users once argued about the worth of those who merely observed rather than engaged. During this time, certain boards implemented rules that required active participation to access content. This historical precedent highlights that gaming communities may follow suit, seeking to cultivate a more vibrant environment where every player feels compelled to contribute to the collective experience.