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Play station head talks budget cuts affecting bluepoint

PlayStationโ€™s Bluepoint Games is on the verge of closure, following comments from leadership about budget cuts and changing player behaviors. This controversial decision has ignited fury among gamers across social media.

By

Samira Hossain

Feb 20, 2026, 04:32 AM

Edited By

Sofia Wang

Updated

Feb 20, 2026, 02:59 PM

2 minutes of duration

A PlayStation executive speaking at a conference about budget cuts affecting Bluepoint games, with a presentation slide in the background showing game graphics.
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In an internal message, Herman Hulst, the head of PlayStation Studios, addressed the challenges Bluepoint faced in todayโ€™s tight industry landscape. He cited escalating development costs, stagnant growth in gaming, and evolving player preferences as critical factors for the decision to close the studio in March.

While praising Bluepoint's track record of delivering quality remakes, Hulst's remarks raised concerns about the future of anticipated projects.

"Their technical expertise has delivered exceptional experiences for the PlayStation community," Hulst emphasized, amid the backlash.

Community Outrage Grows

Reactions from the gaming community reveal deep frustration. Many fans lament the halted projects from Bluepoint since the PS5 launch, feeling betrayed over potential remakes that remain unrealized, such as:

  • Socom

  • Jak & Daxter

  • Infamous

  • Bloodborne

One user pointed out, "God of War, Uncharted remakes, Bloodborne remaster wouldโ€™ve been easy money," signaling what many consider missed business opportunities.

Leadership Under Fire

A surge of comments blame poor decisions made by PlayStation executives for this outcome. Some people criticized Hulst, stating he thrived at Guerrilla Games but failed to manage PlayStation effectively. According to a comment, "YOU were the ones that had them making some dumbass God of War live service game that you also canceled."

Another commenter noted, "It's all of it Jim Ryan's fault," further showcasing a shared sentiment that management is out of touch with player demands. Many believe that better management decisions could have led to profitable projects.

Key Themes Emerging from the Community

  • Mismanagement Accusations: A majority blame internal decision-making rather than external budget issues for the closure.

  • Frustration Over Lost Potential: Fans are upset about the projects that will no longer materialize and see them as lost opportunities for both the studio and the franchise.

  • Player Disconnect: Many argue that the disconnect between executives and player preferences reflects a severe oversight in understanding the market.

Key Insights

  • โ–ณ "Not exactly groundbreaking, but could have been solid gold," reflects discontent over managementโ€™s missteps.

  • โ–ฝ Many insist a Bloodborne remaster would have been a hit.

  • โ€ป "Itโ€™s clear they prioritize live-service models over enriching their catalog" - Top comment from a frustrated gamer.

The closure aligns with an industry trend driven by financial pressures. Analysts suggest other studios might also face similar fates as PlayStation seems to favor franchises promising quick returns.

Historical Context

The current closure mirrors past downturns in the gaming world, where crises led to mass layoffs and studio shutdowns. Companies like Sega struggled during economic shifts. As the industry evolves, this closure raises questions about whether leadership will adapt or lose player loyalty by prioritizing immediate corporate gains over beloved franchises and nostalgic offerings.