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Can you earn play station trophies after all steam achievements?

Can You Get PlayStation Trophies After Steam Achievements? | Gamers Weigh In

By

Maria Chen

Jun 24, 2025, 02:52 PM

Edited By

David Brown

3 minutes of duration

An image showing the PlayStation and Steam logos side by side with a game controller in the middle, symbolizing account linking for trophies and achievements.

A recent inquiry by a gamer about earning PlayStation trophies after unlocking all Steam achievements for Spider-Man Remastered has sparked lively discussion across various forums. Users are keen to clarify the separation between the two platforms, especially with the increasing crossover of gaming experiences.

The Core Question

The gamer expressed frustration over missing out on trophies due to purchasing the game before acquiring a PlayStation. Many are wondering if linking their PlayStation account now will enable them to earn the achievements while replaying the game.

Clarity on Platform Differences

Responses confirm that replaying the game on PlayStation does allow for trophy acquisition, despite previously obtaining all achievements on Steam. One user experienced this firsthand, stating, "If youโ€™re replaying the game on a PlayStation, yes you can get trophies. They are two separate versions of the game."

However, if the gamer attempts to earn trophies again on Steam, it remains impossible, as the platforms do not sync progression.

Community Insights

Several key points emerged from discussions:

  • Trophy Systems Aren't Linked: Achievements on Steam and trophies on PlayStation are distinct and do not affect each other.

  • Cross-Platform Confusion: Thereโ€™s a common assumption that trophies can transfer between platforms, which has led to misunderstandings as evidenced by responses from users.

  • Experience Replayability: Many players are motivated to replay their favorite games on different platforms to achieve full completion, reinforcing the game's popularity.

"Oh, I assumed it wouldโ€™ve been like Spider-Man 2 because thatโ€™s where I got my platinum on PC," shared another member, highlighting this common assumption.

Positive Sentiment Dominates

The overall sentiment in these discussions is welcoming, with users eager to help clarify the mechanics involved. Engaging with the community has fostered a spirit of camaraderie among players, who are all striving for completion.

Summary of Key Points

  • โšก Trophies vs. Achievements: They are not interchangeable between Steam and PlayStation.

  • ๐Ÿ’ฌ Community Engagement: Users are actively sharing their experiences and clarifying rules for fellow gamers.

  • ๐ŸŽฎ Replay Appeal: Replayability keeps the gaming community vibrant and engaged.

The question of trophies versus achievements serves as a reminder of the evolving gaming landscape, forcing many to rethink how progress is tracked across platforms. Will these discrepancies affect future gaming policies? Only time will tell.

What Lies Ahead for Gaming Cross-Platform Dynamics

With the ongoing conversations around trophies and achievements, thereโ€™s a strong chance weโ€™ll see game developers increasingly adopt policies that address cross-platform progress. As players voice their desire for unified accounts, developers may implement systems that allow seamless transitions between platforms in the coming years. Experts estimate that as many as 60% of new titles could feature some form of cross-platform sync by 2027, driven by demand from the gaming community. This shift could reshape the way achievements and trophies are earned, offering players a more cohesive experience, especially for titles with strong multiplayer or replay value.

The Gaming Experience and the Symphony of Crossover Events

In many ways, this unfolding scenario echoes the music industryโ€™s evolution during the rise of digital streaming. Just as artists shifted to platforms like Spotify to reach wider audiences regardless of medium, gamers too are carving their paths in a landscape where play styles and platforms intersect. Years ago, traditional album sales faced upheaval as musicians embraced new models. Similarly, gaming is adapting, with players demanding an environment where their achievements on one platform carry weight on another. This will likely spur creative solutions and innovations that reflect the collective interests of a diverse gaming audience.