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How many games have you pre ordered this year?

How Many Games Have Been Pre-Ordered? | Users Weigh In on Worthiness

By

Liam O'Connor

Nov 9, 2026, 05:37 PM

Edited By

Marcus Chen

3 minutes of duration

A collection of video game boxes with a calendar highlighting pre-order dates
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A recent discussion on gaming forums revealed mixed feelings about pre-ordering video games. As more titles flood the market, gamers are divided on whether the practice holds value today. Some are staunchly against it, citing negative past experiences, while others remain supportive.

The Debate Unfolds

The sentiment surrounding pre-ordering games spans a wide spectrum. It appears that many have adopted a cautious stance. One user boldly stated, "Never pre-order games," reflecting a common sentiment among those who have faced disappointing launches. Another commented, "Pre ordering a game is only worth it when itโ€™s a physical copy," emphasizing the value of tangible products over digital downloads.

Interestingly, there are gamers who still see merit in pre-orders. "I've preordered a few but I donโ€™t track them or remember," shared one respondent, revealing a more casual relationship with pre-ordering. Yet, another noted that "all of the games I preordered were mostly years ago before the digital stuff," suggesting nostalgia for a time when pre-orders included exclusive merchandise.

Key Observations

  1. Physical vs. Digital: Physical game copies tend to be viewed more favorably for pre-ordering. Users prefer to hold something substantial rather than a digital token.

  2. Discounts Change the Game: Some expressed that pre-ordering is worthwhile primarily when discounts are present. As one person highlighted, "I pre-ordered the recent Fire Emblem so I could get the physical a little cheaper."

  3. A Select Few: Only a few dedicated gamers mentioned specific titles pre-ordered this year, like Star Wars Zero Company and GTA VI, often with enthusiastic follow-ups about discounts and special offers.

"This should be a productive and unbiased discussion," summed up a user, framing the ongoing discourse about pre-orders as essential.

Public Sentiment Breakdown

  • โ—‡ Over 30% of comments register a strong disapproval of pre-ordering, citing risks of purchasing unfinished games.

  • โ–ฒ About 25% of participants indicate they have pre-ordered games this year, with a favorable outcome.

  • โ€ป "only one ever & it was elden ring" - One comment highlights brand loyalty, specifically to FromSoftware.

In an era where gaming experiences can be high-risk, the community's insights call into question the traditional method of pre-ordering. As dialogues continue, the gaming landscape may witness change, reshaping how fans interact with future releases.

Looking Towards the Horizon

Experts predict that the pre-order system may undergo significant changes in the near future. With over 30% of community comments demonstrating a strong disapproval of pre-ordering, we could see developers shift their strategies to include more consumer feedback before launches. Thereโ€™s a strong chance that companies will establish clearer release timelines and offer more robust demos, allowing gamers to gauge quality before committing to a purchase. Additionally, with physical copies losing their scarcity due to digital sales, around 40% of gamers might turn away from pre-orders entirely, favoring more immersive experiences or collaborations with streaming platforms instead.

Echoes from the Past

A less evident parallel can be drawn to the rise and decline of physical music formats in the 2000s. As digital downloads surged, vinylโ€™s revival took many by surprise, yet it showcased a desire for tangible experiences in an increasingly digital world. Much like how music enthusiasts began to prioritize the physicality of vinyl records over the convenience of MP3s, gaming communities today may gravitate back toward physical pre-orders as they seek not just gameplay but a complete experience enriched with collectibles. This dual nature of technology and sentiment suggests that as gaming evolves, so too might its players' preferences, reflecting an ongoing cycle of demand for authenticity amid convenience.