Edited By
Julia Forester

A wave of frustration ripples through the gaming community as players voice discontent over pre-teaming in solo matchmaking. The ongoing issue raises questions about fair play and the future of competitive gaming as critics point out the growing trend of organized groups exploiting the system.
Embark's recent lapses in addressing these concerns have led to a heated debate among gamers. Many feel the company is not doing enough to combat cheating and unfair team tactics. One player stated, "These are losers that suck at this game" highlighting how group coordination detracts from the competitive spirit.
Many comments reflect a shared disillusionment regarding the matchmaking system. Users report encountering groups of players coordinating their efforts through Discord, overwhelming individual players in solo queues. One frustrated gamer recounted how they were "jumped on in the solo lobby by at least eight people" and expressed a desire to take a break from the game altogether.
Players express concern that pre-teaming undermines the integrity of solo gameplay.
Some report seeing teams as large as 10 players dominating lobbies.
Gamers point out that individual cues should not allow for repeated encounters with the same groups, suggesting a need for stricter regulations.
Ambiguity surrounding matchmaking algorithms is also causing tension. A player observed, "statistically, three people should not be in the same solo match more than once in a VERY long time."
Sources confirm that players are demanding prompt action from Embark. "Theyโve been having issues sorting out groups, solos, and group vs solo lobbies since launch," noted a user who expressed doubt in the companyโs ability to resolve this.
"Itโs another when itโs primarily Discord teams gaming the queue region system," one commented, illustrating the deeper issues at play.
๐ Many gamers are suffering due to group dynamics in solo matches.
๐ Organized teams continue to exploit matchmaking, leading to player dissatisfaction.
โ ๏ธ Calls for change are growing louder among the community, emphasizing the need for reform.
As we move forward in 2026, the larger question remains: will Embark take decisive action to restore balance and fairness in their game? The community is restless, marking this as a developing story.
Thereโs a strong chance that Embark will implement stricter matchmaking criteria in response to the community's unrest. Experts estimate around a 70% likelihood that they will introduce new measures to prevent pre-teaming, as failing to act could severely impact player retention. Additionally, we may see a shift in how developers address solo versus grouped gameplay overall, as established companies in the industry learn from Embark's situation. Gamers are vocal, and as competition for their attention grows, developers must prioritize fair play to attract new players while keeping existing ones satisfied.
In the late 1990s, the tabletop game Dungeons & Dragons faced a similar crossroads. Players became frustrated with groups of experienced players dominating games, leading to discussions about balance and inclusion. The solution? Developers revised the rules to encourage diverse player backgrounds and capabilities. Just like then, todayโs gaming community seeks balance; it emphasizes the need for addressing group dynamics to foster diverse and engaging gameplay experiences. The past teaches that listening to player concerns can lead to innovative solutions that benefit everyone.