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Designing a precision platformer: blending linear and metroidvania

Designing a Precision Platformer | Linear Gauntlets Meet Metroidvania Elements

By

Maximilian Schubert

May 4, 2025, 09:53 PM

Edited By

Samir Patel

Snappy read

A character leaps between platforms in a vibrant game world with various obstacles and scenic backgrounds.
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A recent discussion highlights a new platformer, Bones Beneath, released about a month ago. Developed to encourage strategic gameplay, the title sparks interest due to its unique integration of linear level design and metroidvania-style exploration.

Inspiration from Classic Titles

Bones Beneath isn't labeled a metroidvania, but its design draws heavily from this genre's classics.

  • Super Metroid and Metroid Dread inspire mechanics through map layouts.

  • The atmosphere of Hollow Knight is echoed in the exploration elements.

  • Pseudoregalia contributed to the game's fluid movement dynamics.

Notably, the NES homebrew Battle Kid and the game I Want to Be the Guy influenced its core design philosophy, ensuring tight gameplay that's both engaging and challenging.

Balancing Difficulty

Level design is no cakewalk. The developers established linear gauntlets to test player skills, but feedback showed the need for breaks between tough sections. A hub world connects these levels, allowing for:

  • Exploration of caves with hidden secrets

  • Interaction with charming creatures

  • Experimentation with newly acquired abilities

"Sometimes you need a break from getting crushed by ancient animated sandstone blocks," a developer noted, explaining their approach.

Mixed Reactions from Gamers

Initial reactions from players reveal a mix of excitement and concern. A player remarked, "This looks like a Tomb of the Mask X Celeste game and I am here for it" while another noted that backtracking could frustrate,

"Backtracking and dying on spikes not that fun."

Overall, comments suggest that while players appreciate the challenge, many worry about maintaining engagement during tougher sequences.

Key Highlights

  • ๐Ÿ”น The game combines linear segments with exploration hubs, offering a breather from intense gameplay.

  • ๐Ÿ—ฃ๏ธ โ€œMost rooms spawn you back in when you die,โ€ aiming to reduce frustration.

  • ๐Ÿ”„ The developers adjusted the difficulty in hub areas based on player feedback, ensuring a smoother experience overall.

As the genre continues to evolve, can Bones Beneath bridge the gap between precision and exploration effectively? Despite its intricate design process, community reactions indicate strong anticipation for what's next.