Home
/
AAA games
/
Franchise updates
/

Exploring product placement in metal gear master collection

Master Collection Sparks Debate | Does It Include Original Product Placement?

By

Fatima Al-Nasir

Dec 17, 2025, 03:26 AM

Edited By

Sofia Wang

2 minutes of duration

A collage showing iconic scenes from Metal Gear games featuring product placements like brands or logos
popular

A lively discussion surrounds the Master Collection of Metal Gear games as players wonder about the preservation of iconic product placements. The question arises: did the developers retain everything, or is something missing?

Product Placement in the Classics

The original Metal Gear games are known for their unique blend of storytelling and promotional content, including real-world brands. While newcomers look forward to experiencing the games for the first time, some longtime fans express concerns regarding what might be excluded in this newest installment.

Most commenters agree that the bulk of product placements remains intact, although a few notable exceptions mark their absence in the Master Collection.

Key Insights from the Community

  1. Missing Favorites:

    • The iPod from MGS4 is completely absent. Users lament this since it was a significant part of that specific game.

    • The Walkman, identifiable in the series, primarily shows up in Peace Walker and MGSV, not in the Master Collection.

  2. Famous Bikes and Snacks:

    • The Triumph motorcycle appears in MGSV, causing some disappointment for fans hoping for its visibility.

    • Calorie Mates, a longstanding feature, do make an appearance in MGS3, keeping some extreme fans pleased.

  3. Limited Regional References:

    • In Peace Walker, product placements varied by region. While Doritos and Mountain Dew appeared in some areas, others had different snacks, which means these brands are absent from the Master Collection.

"There isnโ€™t much product placement to my knowledge in the first five games 4 is where most of the product placement is and it hasn't been remastered yet," noted one commenter, emphasizing the uneven nature of inclusions.

While newer players may not recognize the significance of these products, many seasoned veterans argue that these elements help ground the narratives in modern culture. The current discourse suggests a split sentiment: excitement for new players paired with wistfulness among original fans as they reminisce about their favorite products.

Takeaways ๐Ÿ“Œ

  • โ–ณ The Master Collection retains most products from earlier titles.

  • โ–ฝ Notable absences include the iPod and Walkman.

  • โ€ป "My dream motorcycle is a Triumph Bonneville and I would be a little disappointed if I didnโ€™t get to see it in-game."

As the collection launches, the community will continue dissecting both its placement and the nostalgic elements that define Metal Gear's legacy.

Shaping the Future of Gaming Collections

As the Master Collection debuts, thereโ€™s a strong chance that developers will respond to feedback regarding missing product placements. Fans are passionate about their nostalgia, and itโ€™s likely that the developers will consider updates or downloadable content to reintegrate popular elements like the iPod and Triumph bike. Experts estimate about a 70% probability of seeing these modifications in future patches or editions, which could serve to satisfy long-term fans while still appealing to new players looking for an authentic experience. Such responsiveness has become a hallmark of successful gaming companies in recent years.

An Unexpected Reminder from the Past

Interestingly, this situation mirrors the early days of television when popular shows faced similar debates around branding and product placements. Programs like "Bewitched" often featured real products to create a connection with audiences, yet over time, networks learned to balance advertising with storytelling. Just as those producers faced backlash and adjusted their approach to maintain viewer engagement, the gaming industry now navigates a similar channel. The evolving relationship between media and marketing continues, and the Metal Gear fans may just be part of a larger shift in how we perceive and interact with brands in video games.