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Why protagonists hesitate to fight back against antagonists

Protagonists in Horror Games | Fight or Flight?

By

Carlos Mendez

May 12, 2025, 02:42 AM

Edited By

Marco Silva

Updated

May 13, 2025, 09:43 AM

2 minutes of duration

A protagonist looks conflicted while facing a powerful antagonist with a smug expression in a tense moment of confrontation.
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A growing conversation among gamers questions why protagonists in horror games often choose to flee rather than confront their antagonists. Recent forum debates highlight this reluctance, unearthing layers of narrative and gameplay design that some find frustrating.

The Dilemma of Combat

Players have taken to forums to dissect charactersโ€™ hesitations in dire situations. Many agree that the natural reaction of most people would not be to fight but to evade danger. "Not everyone will fight when fight/flight/freeze kicks in," states one forum member, suggesting that fear plays a significant role in character choices. Another user remarked, "With how extreme the situations are, we're lucky they donโ€™t just freeze up and die."

A Reflection on Game Design

While some may argue that characters could overpower their enemies, many discussions reveal that game developers are crafting narratives where fighting back is not the primary option. One user pointed out moments when characters like Miles did, in fact, act assertively, yet these moments are infrequent. "Miles pushed Trager back into the elevator; why couldnโ€™t he have fought back earlier?"

Mixed Opinions Emerge

The gaming community remains divided:

  • Survival vs. Strength: Many assert fear is a dominant factor, influencing how characters respond to threats.

  • Game Mechanics: Players contend that developers design characters' behavior to enhance storytelling rather than gameplay.

  • Courage Interpretation: Some view the characters' inaction as a deeper commentary on survival rather than traditional heroism.

Quotes from forums illustrate this split:

  • โ€œBro, Iโ€™m not trying to fight a guy who just cut off my fingers with dirty scissors.โ€

  • โ€œThe opening text scrawl told them not to; what do you want them to do?โ€

Key Insights from the Forum

  • โœฆ Fear leads the way: A strong instinct to escape rather than confront

  • โœง Designed to evade: Narratives frequently tell characters to avoid direct confrontation

  • โœข Sparsity in assertive actions: Rare examples of characters retaking control donโ€™t shift the overall gaming experience

As the debate continues, there's speculation that upcoming horror games may explore more diverse strategies for protagonists against threats. Rumors suggest that around 65% of future titles might reward players for risky choices, potentially altering how horror narratives interact with gameplay.

Looking Ahead

This evolving landscape might lead to deeper character explorations, allowing players a sense of agency even in fear-driven scenarios. As we reflect on the blend of story and survival instinct, we question whether characters might find their voice amidst the chaos of horror.

Interestingly, the hesitation of horror protagonists to confront their enemies draws parallels to historical figures in crises. Just as early American colonists weighed their options, contemporary horror characters often face an emotional turmoil when up against fear, forcing them to choose survival over aggression.