Edited By
Emily Johnson
A developer has recently showcased the functionality of PSVR2 eye tracking on PC, stirring discussions among gamers and developers alike. This demonstration, shared via Twitter, highlighted how eye tracking technology works and its potential impact on game development.
On Twitter, the developer posted a video that illustrated the PSVR2's eye tracking capabilities for PC users. While this technology is gaining traction, it raises questions about its actual implementation in games.
Comments from the community reflect a mix of optimism and skepticism:
Dynamic Foveated Rendering (DFR) could soon be more manageable for developers. According to one user, "once you have eye-tracking sorted, DFR becomes an individual matter for developers to tackle."
However, others pointed out the limited game support for this feature. "There are very few games that support it, and other headsets already have eye tracking," one comment noted, emphasizing the competition.
The hope for broader adoption remains strong. "Nice. Let's hope they can also make the use of dynamic Foveated rendering too," another user expressed, signaling the desire for better performance.
"DFR for the NMS devs took a number of months, but it might be easier for others," a gamer suggested, pointing out the disparity in development time across different engines.
The eye tracking implementation could redefine gaming experiences, particularly in VR. As developers adapt dynamic rendering techniques, the gaming industry could see notable improvements in graphics and performance. The emerging competition through potential releases from other companies, like the rumored Valve Deckard with eye tracking, may push for wider DFR integration.
๐น๏ธ Eye tracking video highlights PSVR2 performance on PC
๐ง DFR could become easier to implement with eye-tracking integration
๐ฌ "Thereโs unofficial support, but it's a hack," reflects community concerns
As 2025 progresses, developers and players alike remain on alert. Will eye tracking become a staple in VR gaming, and how quickly will the industry adapt? Only time will tell.
Thereโs a strong chance that eye tracking will become integral to VR gaming as developers adjust to this new technology. With the competition heating up from other headsets and platforms, experts estimate that within the next year, major game studios will begin rolling out updates to support dynamic foveated rendering (DFR). As developers grow more familiar with integrating eye tracking, we can expect hardware advancements to accelerate adoption rates. Innovations in graphics and performance will likely entice both indie and AAA developers, making VR experiences richer and more immersive.
This current situation mirrors the rise of 3D graphics in the late 1990s, when developers scrambled to harness the power of GPUs. Just as the tech back then sparked debates on who could deliver the most compelling visuals, eye tracking has ignited discussions on optimizing gaming experiences. In both cases, the early adopters who dared to experiment paved the way for widespread acceptance, turning potential limitations into industry standards. Much like the unforeseen leap in graphics that transformed gameplay, eye tracking might open doors to an unexpected future in VR that challenges our current notions of interaction.