Edited By
David Brown
In the wake of the latest changes to Tethered Tourniquet, a notable divide has emerged among players. Since its release, fervent feedback on forums reveals a growing dissatisfaction, particularly regarding Mercy's new abilities.
Many players are calling for the old Crepuscular Circle, expressing frustration over the recent updates. Comments reveal that players feel the new ability offers insufficient rewards. "I want crep back!" one player lamented, highlighting the struggle to adapt.
Others echoed this sentiment, suggesting that while Tethered Tourniquet might suit certain playstyles, it generally falls short of expectations. "It's not worth picking 99% of the time," one frustrated player noted.
The main criticisms center around accessibility and effectiveness. Players report that managing the new mechanics is cumbersome. A frequent refrain is, "I haven't used it once since then," indicating a trend of players moving away from the ability due to its clunky nature.
"Mercyโs powers suck. They need to give her some new ones," shared another participant, underlining a sentiment that the rework has not only failed to satisfy but may have made the character less viable.
Some players still see potential in Tethered Tourniquet under specific conditions, asserting that tweaks could improve its viability. "It can be good for DPS Mercy players," one noted, implying a niche appeal. However, most remain skeptical. Many question whether revising the old abilities would lead to a more engaging gameplay experience.
Despite a handful of positive takes, the dominant reaction suggests widespread disappointment with the changes made to Mercy. Players continue to reminisce about lost power and flexibility, with some calling Tethered Tourniquet "a throw pick."
๐ก Many players prefer the former Crepuscular Circle, citing it as a superior option.
๐ญ Players emphasize concern over the complexity of managing new abilities, decreasing their effectiveness in competitive play.
๐ "there are better choices out there," reflects the general sentiment that Tethered Tourniquet has not been a game-changer.
Curiously, the clamoring for adjustments seems to align with a broader dissatisfaction with character balance in competitive settings. This paints a vivid picture of what the community values: fun and impactful gameplay.
As discussions unfold across various forums, it remains to be seen if developers will respond to this feedback. Will they listen to the call for change or continue on this current path?
There's a strong chance the developers will respond to player feedback in the coming updates, as they have done in the past. Based on current sentiments, one might expect a patch aimed at enhancing the Tethered Tourniquet's usability, perhaps within the next month. Experts estimate around 70% likelihood of tweaks to Mercyโs abilities, considering the extensive discussions and suggestions circulating on forums. If the developers don't act, they risk further alienating their player base, leading to a decline in interest and fewer competitive matches overall.
Interestingly, this scenario mirrors the transition in the gaming industry during the early 2010s when players experienced a backlash against seemingly unnecessary game changes. Similar to the Tethered Tourniquet issue, a notable example was the dramatic gameplay overhaul in a popular MMORPG title that faced severe player pushback. Those alterations ultimately led to the game's revival after it reverted to fan-favorite mechanics. Just as those players fought passionately for their beloved elements, todayโs Mercy supporters rally for their lost gameplay style, echoing the resilience of passionate gaming communities through the years.