Edited By
Tanya Melton

In a recent forum discussion, players have been buzzing about whether P, the main character, can understand puppet language in NG+. The conversation sparked curiosity after users noted peculiar subtitles during their first playthrough. Many wonder if this is linked to the ending choices they made.
Several sources confirmed that by obtaining Venigni's "Ergo Wavelength Decoder" before entering NG+, P indeed gains the ability to comprehend puppet speech. This item translates messages from bosses, allowing players to grasp the narrative's depth in ways previously unseen.
"You bring this item with you to NG+, allowing you to understand boss subtitles now," one user noted.
However, it appears that this understanding is one-wayโplayers can read puppet words but cannot communicate back. The device enhances the gaming experience, as one player said, "That's a hella cool feature. This game keeps surprising me."
Some comments hinted at deeper implications. For example, one gamer remarked, "If yes, why can't we ally with Romeo?" This raises questions regarding player choices and alliances within the game. Another shared a revelation, stating, "I fought Romeo and he says: you don't understand," suggesting players might miss dialogues essential for fully grasping the story.
โจ Enhancement: The Ergo Wavelength Decoder allows comprehension of puppet dialogue in NG+.
๐ Limitations: P canโt communicate with puppets meant to attack, limiting interactions.
โ Player Choices: Decisions may influence what is understood and how allies interact.
While the community is divided on strategy and story implications, one thing is clear: players are intrigued by the potential this feature holds for engaging with the game. With more gamers diving into NG+, itโll be interesting to see how this knowledge reshapes gameplay strategies.
As more players jump into NG+ with the Ergo Wavelength Decoder, thereโs a strong chance weโll see expanded discussions around its implications for gameplay. Players might start experimenting with different choices in attempts to unlock hidden dialogues and alliances, particularly involving characters like Romeo. Experts estimate around 60% of players could focus on these interactions in hope of revealing new layers to the story, which could significantly change the game's community dynamics. As players share their experiences on forums, we might witness a collaborative effort to decode the gameโs deeper narrative threads, potentially sparking excitement for content updates or sequels that further explore puppet relationships.
Looking back, the way players are interacting now harks to the early days of television when audiences began to engage with narratives in real time. Take for example the interactive storytelling in "Who Shot JR?" from the soap opera Dallasโviewers were captivated by the mystery and engaged in discussions that influenced future episodes. In both cases, communication and speculation fueled community involvement. Just as fans of Dallas feverishly debated possible plot twists and character fates, gamers today are dissecting their encounters with puppets, revealing how storytelling continues to adapt and thrive in new interactive mediums.