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Why quitting games midway is becoming commonplace

A growing trend sees gamers leaving titles unfinished, stirring debate among players and developers. Recent discussions highlight shifting preferences toward established titles that provide consistent enjoyment rather than newer releases, raising concerns across the gaming community.

By

Liam Bennett

May 14, 2025, 04:43 PM

Edited By

Carlos Gomez

Updated

May 15, 2025, 09:53 AM

2 minutes of duration

A gamer sitting in front of a console, looking frustrated and abandoning a game midway through, with a controller in hand.

The Overwhelmed Gamer

Players often express feeling overwhelmed by choice and boredom due to the quality of new games. One gamer shared, "I downloaded Expedition 33 but felt disinterested right away. RPGs usually start slow, but I just wasnโ€™t feeling it. I deleted it."

Reprioritizing Enjoyment

Many have embraced the idea of moving on if a game isnโ€™t fun anymore. A parent shared, "As a dad of three, Iโ€™ve adopted the mindset of only playing until I stop having fun. No longer do I stick with a game just to say I beat it. If Iโ€™m out, Iโ€™ll watch the ending on YouTube instead." This aligns with a broader sentiment in the community where enjoyment over completion is becoming the norm.

Game Pass Shift

Interestingly, Game Pass has become a double-edged sword. While it increases game variety, many players report switching games frequently rather than finishing them. One commenter explained, "Game Pass keeps me changing games pretty frequently. When I was a kid, I had my hand full of games to fixate over."

The Comfort Game Factor

The popularity of "comfort games" continues to rise, with players gravitating towards familiar titles. Suggestions pour in, with classics like Fallout 4 frequently mentioned for offering a steady, engaging experience. One gamer noted they spend countless hours in it, enjoying mods and consistent gameplay.

Achievement Anxiety

Frustration is mounting around the pressure to achieve 100% completion. Gamers express a desire to escape this strain, with comments highlighting that if a game isnโ€™t enjoyable, itโ€™s okay to walk away. One participant echoed, "Itโ€™s okay not to 100% games. If itโ€™s not fun, just move on." Another added, "With achievements, the best thing you can do is disable notifications."

Managing Life and Gaming

Players are struggling to balance gaming with life commitments, often hopping between multiple titles at once. One user lamented, "Iโ€™m always playing three games at a time, so I take forever to finish anything." This juggling act seems to foster an environment where people feel like thereโ€™s nothing worthwhile to play.

"Even after years away, I still canโ€™t get into GTA Online. I completely burnt out on it!"

Key Observations

  • ๐Ÿ“‰ Declining game quality leads to lower completion rates.

  • ๐Ÿ”„ An increasing desire for comfort games prioritizes consistent joy.

  • โณ Pressures from achievements add to player frustration.

  • ๐Ÿ”„ Game Pass encourages frequent shifts between titles.

With player sentiment evolving rapidly, developers face the challenge of creating more engaging experiences. The future of gaming lies in resonating with players who now prioritize enjoyment above all else. If not addressed, the industry risks losing more gamers to frustration and boredom.