A heated debate is brewing among gamers over the difficulty of Lies of P. Some players argue it's less challenging than FromSoftware games, while others call it significantly harder, especially regarding boss fights. This conversation intensified across multiple user forums recently, provoking strong reactions.
Amid ongoing discussions, users are sharing fresh perspectives on why Lies of P feels tough. One player remarked that the gameโs structure can be restrictive, emphasizing, "not having much in the way of buffs means you have to rely on the P-Organ tree." This sentiment hints at a game design that may frustrate players, forcing them to prioritize essential skills over potential helpful passive abilities.
Boss encounters remain a focal point of the debate. One user compared Lies of P to Sekiro, saying, "the boss fights are definitely much harder," while another noted that the parry system in Lies of P is less forgiving. They pointed out, "Sekiroโs perfect parry window is also 50% larger than Lies of P's, which adds quite a bit to the difficulty." This underscores how varied player experiences can shape impressions of difficulty.
Different opinions continue to emerge:
One player stated, "most enemies can be approached the exact same way or stand there and you stun-lock them to death," suggesting the game has moments of ease.
Another shared, "without specters, itโs slightly easier than Sekiro but not by much," pointing to the importance of gameplay mechanics in shaping difficulty.
"If you canโt get used to the combat system, youโre gonna get destroyed by almost every single boss!" said another player, highlighting a dichotomy where mastery of mechanics can lead to a rewarding experience.
As discussions evolve, three main themes are becoming clear:
Combat Mechanics Impact Difficulty: Players suggest getting comfortable with the combat system is critical.
Boss Fights Keep Players Engaged: Many find specific bosses, like Laxasia, to be the real tests of skill.
Game Structure Affects Experience: Restrictions on buffs and consumables have sparked frustration about pacing and challenge.
โ Combat System Mastery: "If you get used to it, itโs very rewarding," one player reflected.
โ๏ธ Bosses Remain Tough: At least one boss took a player "almost 3 hours" to defeat, underlining the grit required.
๐ Gameplay Structures Critical: Limited healing options lead some players to describe the challenge as a 'slog.'
As the conversation around Lies of P continues to evolve, players appear divided on its difficulty. Some embrace the game's challenges while others highlight its frustrating aspects. With feedback in hand, it will be interesting to see if the developers implement any changes to enhance player experience.