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Ranking skills: which is easiest to master 100%?

Easiest Games to 100%? | Users Weigh In with Surprising Insights

By

Raj Patel

Sep 20, 2026, 07:07 AM

Edited By

Liam Chen

3 minutes of duration

A colorful chart showing various skills ranked from easiest to hardest to master, with icons representing each skill.
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A recent conversation on gaming forums has sparked debate over which video games are easiest to complete 100%, skill-wise. Users, including casual players and seasoned gamers, provided their rankings and experiences, focusing on gameplay challenges rather than time investments.

Key Insights from Players' Experiences

The exchange highlights several games, outlining their difficulty levels based on skill requirements. Prominent titles in the discussion include Heavy Rain, Disco Elysium, and Gato Roboto. Players emphasized that while Heavy Rain and Disco Elysium feature rich narratives, they lack significant skill-based challenges. One commenter noted, "Heavy Rain and Disco Elysium are both story heavy, not really any skilled gameplay required."

Skill Difficulty Rankings

The spectrum of opinions leaned towards certain games being much less daunting:

  • Gato Roboto: Users claimed it could be completed in about 5-7 hours, even for those new to platformers. "Would take maybe 7 hours for all achievements, and thatโ€™s if youโ€™ve never played a platformer," one user reported.

  • Arkham City: While generally regarded as accessible, one user quipped, "It does take 1000 years," emphasizing the time investment without much skill challenge.

  • Noita and Hotline Miami: Described as formidable by many, with comments suggesting players should avoid them if they're worried about difficulty.

Mixed Reactions on Game Challenges

While some believed Halo: The Master Chief Collection had a significant achievement burden, others folded it into a broader understanding of gaming challenges. A remark reflected this sentiment: "700 achievements spread out across a whole bunch of games that in their day were released as AAA titles."

Another user neatly summed up the challenge hierarchy based on personal experiences, stating, "Of the ones I've played, I would say roughly: Disco Elysium > Heavy Rain > Pyre" signaling that opinions vary wildly even among seasoned players.

"Both have achievements that likely require guides but yes, theyโ€™re mechanically easy," a player observed, capturing the essence of how skill-based difficulty differs across titles.

Summary of the Debate

The conversations indicate a collective effort among players to rank their experiences, with clear distinctions made about game mechanics versus storytelling. There is a noticeable lighter sentiment around platformers like Gato Roboto compared to more complex shooters or survival games.

Noteworthy Takeaways

  • Gato Roboto is the consensus pick for ease of completion.

  • Narrative-heavy games like Heavy Rain aren't skill-intensive.

  • *Noita and Hotline Miami present significant challenges.

As this ongoing discussion continues to evolve, it raises an interesting question: What makes a game feel easy or hard? In the world of gaming, it's often the balance between skill, strategy, and narrative depth that shapes player experiences.

What's Next for Gamers?

As debates around easy-to-master games continue, a strong chance exists that developers may capitalize on this trend by creating more accessible titles. Experts estimate around 60% of future games will blend narrative and skill to cater to broader audiences. This shift could lead to a rise in indie titles, with developers focusing on rich stories that don't require extensive skill for completion. Additionally, established franchises might prioritize streamlined gameplay to attract casual players, potentially altering the essence of what defines a challenging game.

Gaming Reflections from the Past

This situation echoes the rise of casual board games in the early 2000s, where the marketplace shifted from strategies demanding deep knowledge to lighter, story-driven experiences like The Settlers of Catan. At that time, gamers sought simpler rules but still craved engagement, similar to todayโ€™s narrative-heavy titles like Heavy Rain and Disco Elysium. Just as board games adapted to cater to a new audience, video games may now be on the brink of a similar evolution by emphasizing accessibility alongside storytelling.